Full notes
Full Monads update
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Repeated intro
Hello, everyone!
What changed
- Gameplay
- Fixes
- Balance
We've uploaded the new version of after about a month of effort. Recently new graphic designer joined our team, so we concentrated on polishing visuals of overall game. The major changes are as follows.
Visual Expression
Changed the decoration of loading image and logo of each group, and applied letterbox in 16:10 screen also.
Slightly lowered background image's saturation to make tiles and units look better.
Applied new expressions for selecting a chapter at interlude.
On battle ready mode, selected units are shown at the bottom of the screen.
Changed the layout of skill information.
Bug fix
Fixed: If you see another unit's movement area when there's no action to revert, all controls are blocked.
Fixed: When you minimize AI movement time and restart game with empty slot, the acceleration of unit movements are not applied.
Fixed: Game froze when player got a status effect for interacting with an object.
Fixed: If a unit neutralized at its own turn, the tile still hold the unit's data.
Fixed: If you input reverting an action right after an AI unit escaped, turn order of units became wrong
Balance
Changed the score conditions of battle 1-2.
Changed: Noel 'Blessing(Chapter 1)', Reina 'Ignite(Chapter 13)', Eren 'Transcendence → Ether absorption(Chapter 13)'
Convenience
While you hover mouse over a movable tile, you can get the availability after moving of each skill and activating AI.
Made AI faster.
If you have another suggestions beside these changes, please let us know via discussions or email( epicmonads@gmail.com ). We'll come back with later version.
Thank you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
