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Steam News29 April 20197y ago

4th Update

Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows. Rule & Balance Increased some AI units' AP in lower difficulties to make them be able to cast skill.

Full notes

Full Monads update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows.

What changed

1 fix2 additions8 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedHello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows.
changedRule & BalanceIncreased some AI units' AP in lower difficulties to make them be able to cast skill.
changedRule & BalanceCan't use skill with 'charge' effect, if there's a trap in the middle of the path.
changedInterfaceChanged the name of Lucius' unique skill, from 'Cavalry' to 'Belief of Haskell'.
changedGraphicChanged background of portraits shown when activating a chain, to give a dynamic feeling.
removedGraphicRemoved a small circle particle shown when you click.

Monads changes

addedHello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows.
changedIncreased some AI units' AP in lower difficulties to make them be able to cast skill.
changedCan't use skill with 'charge' effect, if there's a trap in the middle of the path.
changedChanged the name of Lucius' unique skill, from 'Cavalry' to 'Belief of Haskell'.
changedChanged background of portraits shown when activating a chain, to give a dynamic feeling.

Rule & Balance

  • Increased some AI units' AP in lower difficulties to make them be able to cast skill.

  • Can't use skill with 'charge' effect, if there's a trap in the middle of the path.

Interface

  • Changed the name of Lucius' unique skill, from 'Cavalry' to 'Belief of Haskell'.

Graphic

  • Modified the backround image of title scene to feel like it's winter.

  • Changed background of portraits shown when activating a chain, to give a dynamic feeling.

  • Removed a small circle particle shown when you click.

Bug fix

  • Achievement 'Pyrrhic Victory' is not achieved with inaccurate condition anymore.

  • Now HP preview is calculated correctly when AI attacks.

  • Now cancelling a 'tactical attack' correctly restores the chance to get bonus AP.

  • Fixed a problem that the first battle wasn't loaded on a certain device setting.

Localization

  • All 'in a range of N tile(s) radius' in skill explanation texts have been changed into 'within radius N'.

  • Words when you put mouse over menu buttons 'Menu', 'Log', 'Glossary' is now displayed in English.

If you have any suggestion to our game, then please let us know via discussion page or email: epicmonads@gmail.com We'll come back later with new version again. Thank you.

Source

Steam News / 29 April 2019

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