Full notes
Full Monads update
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Repeated intro
Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Monads changes
Rule & Balance
Increased some AI units' AP in lower difficulties to make them be able to cast skill.
Can't use skill with 'charge' effect, if there's a trap in the middle of the path.
Interface
Changed the name of Lucius' unique skill, from 'Cavalry' to 'Belief of Haskell'.
Graphic
Modified the backround image of title scene to feel like it's winter.
Changed background of portraits shown when activating a chain, to give a dynamic feeling.
Removed a small circle particle shown when you click.
Bug fix
Achievement 'Pyrrhic Victory' is not achieved with inaccurate condition anymore.
Now HP preview is calculated correctly when AI attacks.
Now cancelling a 'tactical attack' correctly restores the chance to get bonus AP.
Fixed a problem that the first battle wasn't loaded on a certain device setting.
Localization
All 'in a range of N tile(s) radius' in skill explanation texts have been changed into 'within radius N'.
Words when you put mouse over menu buttons 'Menu', 'Log', 'Glossary' is now displayed in English.
If you have any suggestion to our game, then please let us know via discussion page or email: epicmonads@gmail.com We'll come back later with new version again. Thank you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
