In this update3
Full notes
Full Momentum Mod update
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Repeated intro
Hello all!
What changed
- Gameplay
- Performance
- UI and audio
- Balance
- Fixes
- Maps
Momentum Mod changes
Apologies on the delay of this update, we plan to get right back on schedule with our release cadence. We've got a bunch of goodies for you, along with two breaking changes:
DX11 is now the only way to play the game, as DX9 has been fully removed
DXVK was updated to latest (v2.1), which requires a GPU that can run Vulkan 1.3 (use this site) to see if your GPU is compatible)
As mentioned in some Q&A streams, while we aren't planning on making a graphically intensive game, we are keeping the Chaos engine (and therefore Momentum Mod) up to date with regards to graphics in order to to aid in debugging efforts, take advantage of performance improvements, and better futureproof our codebase. We apologize for any inconvenience this may cause, however, hardware that does not support DX11 is perhaps hardware that should most likely be replaced nowadays.
Added (11)
Add `-aoradius` to vrad as alternative to `-aoscale`
Add detailed information about jump (gain percentage, efficiency percentage) and strafe trainer bar (game/issues/1629)
Added Defrag weapon settings to settings
Added `sleep_when_meeting_framerate` option to video settings
Added custom soundmixer contexts for easier player-controlled game-specific sound categories
Added non-uniform prop scaling via the 'scale' parameter
Allow non-uniform scaling of prop_static (game/issues/1998)
Defrag: Damage boost pickup (game/issues/1847)
Defrag: Damage boost player entity inputs (game/issues/1846)
Defrag: Haste pickup (game/issues/1814)
[Panorama] Alpha axis in color picker panel (game/issues/1585)
Fixed (19)
CGAZ Mirror zones flicker (game/issues/1971)
CGAZ mirror zones are drawn incorrectly with the Haste powerup (game/issues/1970)
Crash in CMomentumPlayer::DisableWeaponAndSwitch (game/issues/1875)
Fix crash in Hammer when removing an element
Fix crash on maps using multiplayer physics props
Fix crash when loading maps with world portals
Fix crash when loading surf_cyberwave after bhop_recharge
Fix crash when player being spectated left the lobby
Fix jump_academy crash when TF2 isn't mounted
Fix specular reflections on brush PBR
Fixed VRAD not compiling on high performance power options
Fixed entering practice mode getting the player stuck in the ceiling (game/issues/1735)
Fixed error when doing `respawn_entities` on a BSPZipped map
Fixed overlays disappearing after repacking a BSP
Fixed pitch marker being never drawn in Defrag (game/issues/1986)
Resolve panorama debugger crashes
Spectating icon not visible in chat (game/issues/1974)
`mom_replay_playback` entity no longer works (game/issues/1978)
bhop_pharma `r_unloadlightmaps 1` perf issue. (game/issues/1976)
Improved (19)
Add triple monitor mode to settings
Added option to color jump stats on synchronizer (game/issues/1963)
Improve error handling if no compatible GPU is available
Improved handling mounting the platform/ folder
Optimize the memory that VBSP uses
Panorama file + folder layout improvements
Removed DX9 shaders and launch option, defaulting to DX11
Restructured jump stats to print on takeoff (game/issues/1964)
Small optimizations to VRAD to aid in reducing compile times
Update DXVK to 2.1 (this requires GPU driver support for Vulkan 1.3!)
Update Panorama sass parser to 1.58.0
Update SDL to 2.26.2
Update V8 to 11.2.76
Update bhop stats to be percentages where ratios are shown (game/issues/1961)
Update jump stats panel to show strafes per jump instead of total strafes (game/issues/1960)
Updated Panorama debugger to use more consistent rendering
Use higher precision when making brush cuts in Hammer (game/issues/1988)
Various improvements to game startup time
Various miscellaneous crash fixes
Source
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