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Steam News15 February 20233y ago

0.9.7 Changelog

Hello all! Apologies on the delay of this update, we plan to get right back on schedule with our release cadence.

In this update3

Full notes

Full Momentum Mod update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello all!

What changed

12 fixes8 additions20 changes3 removals
  • Gameplay
  • Performance
  • UI and audio
  • Balance
  • Fixes
  • Maps
removedDX11 is now the only way to play the game, as DX9 has been fully removed
changedDXVK was updated to latest (v2.1), which requires a GPU that can run Vulkan 1.3 (use this site ) to see if your GPU is compatible)
changedAs mentioned in some Q&A streams, while we aren't planning on making a graphically intensive game, we are keeping the Chaos engine (and therefore Momentum Mod) up to date with regards to graphics in order to to aid in debugging efforts, take advantage of performance improvements, and better futureproof our codebase. We apologize for any inconvenience this may cause, however, hardware that does not support DX11 is perhaps hardware that should most likely be replaced nowadays.
addedAdded (11)Add `-aoradius` to vrad as alternative to `-aoscale`
addedAdded (11)Add detailed information about jump (gain percentage, efficiency percentage) and strafe trainer bar ( game/issues/1629 )
addedAdded (11)Added Defrag weapon settings to settings

Momentum Mod changes

removedDX11 is now the only way to play the game, as DX9 has been fully removed
changedDXVK was updated to latest (v2.1), which requires a GPU that can run Vulkan 1.3 (use this site ) to see if your GPU is compatible)
changedAs mentioned in some Q&A streams, while we aren't planning on making a graphically intensive game, we are keeping the Chaos engine (and therefore Momentum Mod) up to date with regards to graphics in order to to aid in debugging efforts, take advantage of performance improvements, and better futureproof our codebase. We apologize for any inconvenience this may cause, however, hardware that does not support DX11 is perhaps hardware that should most likely be replaced nowadays.
addedAdd `-aoradius` to vrad as alternative to `-aoscale`
addedAdd detailed information about jump (gain percentage, efficiency percentage) and strafe trainer bar ( game/issues/1629 )

Apologies on the delay of this update, we plan to get right back on schedule with our release cadence. We've got a bunch of goodies for you, along with two breaking changes:

  • DX11 is now the only way to play the game, as DX9 has been fully removed

  • DXVK was updated to latest (v2.1), which requires a GPU that can run Vulkan 1.3 (use this site) to see if your GPU is compatible)

As mentioned in some Q&A streams, while we aren't planning on making a graphically intensive game, we are keeping the Chaos engine (and therefore Momentum Mod) up to date with regards to graphics in order to to aid in debugging efforts, take advantage of performance improvements, and better futureproof our codebase. We apologize for any inconvenience this may cause, however, hardware that does not support DX11 is perhaps hardware that should most likely be replaced nowadays.

Added (11)

  • Add `-aoradius` to vrad as alternative to `-aoscale`

  • Add detailed information about jump (gain percentage, efficiency percentage) and strafe trainer bar (game/issues/1629)

  • Added Defrag weapon settings to settings

  • Added `sleep_when_meeting_framerate` option to video settings

  • Added custom soundmixer contexts for easier player-controlled game-specific sound categories

  • Added non-uniform prop scaling via the 'scale' parameter

  • Allow non-uniform scaling of prop_static (game/issues/1998)

  • Defrag: Damage boost pickup (game/issues/1847)

  • Defrag: Damage boost player entity inputs (game/issues/1846)

  • Defrag: Haste pickup (game/issues/1814)

  • [Panorama] Alpha axis in color picker panel (game/issues/1585)

Fixed (19)

  • CGAZ Mirror zones flicker (game/issues/1971)

  • CGAZ mirror zones are drawn incorrectly with the Haste powerup (game/issues/1970)

  • Crash in CMomentumPlayer::DisableWeaponAndSwitch (game/issues/1875)

  • Fix crash in Hammer when removing an element

  • Fix crash on maps using multiplayer physics props

  • Fix crash when loading maps with world portals

  • Fix crash when loading surf_cyberwave after bhop_recharge

  • Fix crash when player being spectated left the lobby

  • Fix jump_academy crash when TF2 isn't mounted

  • Fix specular reflections on brush PBR

  • Fixed VRAD not compiling on high performance power options

  • Fixed entering practice mode getting the player stuck in the ceiling (game/issues/1735)

  • Fixed error when doing `respawn_entities` on a BSPZipped map

  • Fixed overlays disappearing after repacking a BSP

  • Fixed pitch marker being never drawn in Defrag (game/issues/1986)

  • Resolve panorama debugger crashes

  • Spectating icon not visible in chat (game/issues/1974)

  • `mom_replay_playback` entity no longer works (game/issues/1978)

  • bhop_pharma `r_unloadlightmaps 1` perf issue. (game/issues/1976)

Improved (19)

  • Add triple monitor mode to settings

  • Added option to color jump stats on synchronizer (game/issues/1963)

  • Improve error handling if no compatible GPU is available

  • Improved handling mounting the platform/ folder

  • Optimize the memory that VBSP uses

  • Panorama file + folder layout improvements

  • Removed DX9 shaders and launch option, defaulting to DX11

  • Restructured jump stats to print on takeoff (game/issues/1964)

  • Small optimizations to VRAD to aid in reducing compile times

  • Update DXVK to 2.1 (this requires GPU driver support for Vulkan 1.3!)

  • Update Panorama sass parser to 1.58.0

  • Update SDL to 2.26.2

  • Update V8 to 11.2.76

  • Update bhop stats to be percentages where ratios are shown (game/issues/1961)

  • Update jump stats panel to show strafes per jump instead of total strafes (game/issues/1960)

  • Updated Panorama debugger to use more consistent rendering

  • Use higher precision when making brush cuts in Hammer (game/issues/1988)

  • Various improvements to game startup time

  • Various miscellaneous crash fixes

Source

Steam News / 15 February 2023

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