In this update2
Full notes
Full Modulus: Factory Automation update
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Repeated intro
Hey Module Makers!
What changed
- Balance
- Performance
- Gameplay
- UI and audio
- Fixes
Modulus: Factory Automation changes
Two bits of good news today.
Modulus is part of SimFest 2026!
We're thrilled to be part of SimFest this year, running from July 20 to 27 . If you've been on the fence about picking up Modulus, now is a great time, the full game is 25% off for the duration of the festival. Come join us on the factory floor.
Demo Update 1.1.1 is live
This is a big one for the demo as we're bringing it in line with the latest version of the full game. We've packed in a huge number of fixes, quality of life improvements, and stability updates, many of which came directly from your feedback. Here's the full breakdown:
New Features
Added search functionality to the Tech Tree
Added notifications showing DataShard costs when buildings begin upgrading
Added independent sliders for Machine and Environment volume
UI & Polish
Building production icons no longer overlap inside the Operators view
Fixed DataShard icons displaying the wrong colour during building upgrades
Improved upgrade notifications
Various UI polish and translation improvements
Added smoother audio fade-outs for the intro sequence
Bug Fixes
Fixed the game getting stuck while loading saves from the pause menu
Fixed loading not always restoring previously unlocked Tech Tree nodes
Fixed drones being saved in an invalid pending spawn state
Fixed Harvester Pads throwing exceptions when undoing or redoing movement
Fixed Harvester Pads and moving buildings causing null reference exceptions
Fixed buildings losing progress on non-shape resources
Fixed broken Stamper behaviour
Fixed assembler edge cases and configuration issues
Fixed blue paint subquests not being detected correctly
Fixed Tech Tree search issues
Fixed building output shortcut behaviour
Fixed production icon related null reference errors when moving buildings
Fixed auto-upgrade DataShard deduction errors
Fixed blank input/output renders
Fixed linking soft-locks when exiting the linking tool
Fixed machine and environment sound settings
Fixed multiple null reference exceptions
Fixed several crashes caused by building movement
Performance & Stability
Improved save stability in several edge cases
Fixed crashes caused by missing exception handling during save backups
Improved assembler stability
Numerous performance improvements, stability fixes and internal optimisations
Fixed various edge-case exceptions across gameplay systems
As always, thank you for your reports and your patience, every bug you flag helps us make Modulus better. If you're trying the demo for the first time during SimFest, we hope you enjoy it.
See you on the factory floor. — Team Happy Volcano
Source
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