Full notes
Full Modulus: Factory Automation update
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Repeated intro
Hey Module Makers,
What changed
- Fixes
- Performance
- Gameplay
Modulus: Factory Automation changes
A fresh patch is live for Modulus today. Here's what's been fixed and improved:
Performance & Stability
Made the Statistics and Achievements system thread safe, which contributed to the factory stopping issue
Fixed a factory stopping issue tracked down to the Salvager
Fixed freighters jittering
Bug Fixes
Fixed an NRE when removing an item
Fixed Harvester Pads throwing exceptions when undoing or redoing their move
Fixed the GNN Gate and Buildings losing progress of non-shape resources
Fixed the GNN Gate discarding modules when cancelling an upgrade
Other
Pausing a monument now disables the charge and stops it from progressing
Expanded the dynamic content panel on the Start Screen to handle multiple pages
As always, thank you for your reports, they go directly into fixes like these.
See you on the factory floor. — Team Happy Volcano
Source
Changelog.gg summarizes and formats this update. How we read updates.
