Full notes
Full Modulus: Factory Automation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Maps
- Performance
- Balance
Modulus: Factory Automation changes
A note before we get into it
We know many of you have been waiting on fixes for the demo for a while. As a small team, getting the full game launch out the door meant the demo had to take a back seat temporarily, and we really appreciate your patience with that. This update is a big one, and we hope it makes the demo experience significantly smoother for anyone jumping in for the first time or returning to check it out.
Thank you.
Now, here's what's been fixed:
Gameplay
Fixed an issue where loading a fully completed demo save would skip unlock monument objectives and jump straight to "Complete all monuments"
Fixed a softlock where the player was unable to finish the demo after delivering the Android
Fixed an issue where buildings would consume datashards for auto-upgrades while the next floor upgrade was still locked
Fixed an issue where the player could place factory assets mid-air
Fixed an issue where the player could place 1x1 objects inside mountains
Fixed an issue where pressing Ctrl+Esc prevented the player from placing objects afterwards
Fixed an issue where the right mouse button failed to cancel a move on the first click
Fixed an issue where the title froze when moving a functioning Dye Mixer attached to a Tunnel
Fixed a datashard cap issue in the demo
Fixed an issue where datashards were not deducted when upgrading a building
Fixed an issue where datashards were not deducted when unlocking a tech tree node
Fixed an issue where the Oil Rig didn't appear in the toolbar after being unlocked from the tech tree
Fixed an issue where the Extractor didn't appear in the toolbar after being unlocked from the tech tree
Fixed an issue where the player wasn't able to link harvester pads to buildings
Fixed an issue with the factory stopping production abruptly
Saves & Loading
Fixed an issue where loading a demo save in the full game caused all structures to go missing
Fixed an issue where map conversion on an old save replaced structures with trees
Fixed a crash/null reference error when pressing Load on the main menu
Fixed an issue where the game got stuck on the loading screen when pressing Continue
Fixed an issue where saves from the main build were visible in the demo build
Fixed an issue where the demo build saved to the wrong folder on Steam
Fixed an issue where load game options and previous saves were missing in the demo staging build
Fixed various save-related issues in the demo build
Fixed an issue where a new save would incorrectly show an "older map" warning
Tutorial & Onboarding
Fixed a blocker where the player could place multiple operators during the tutorial
Fixed an issue where the Assembler operator tutorial highlight carried over into new saves with no tutorial
Fixed an issue where the Cutter tutorial progressed incorrectly when selecting the 4th configuration size
Fixed an issue where autosave for onboarding disabled itself if the player reloaded after starting onboarding
Fixed multiple debug strings appearing throughout onboarding
UI & Text
Fixed placeholder text appearing across multiple menus and UI states including the Day/Night cycle menu, challenge module delivery, blue paint production, game start without tutorial, monument Needs/Creates sections, MaxZoom settings, Stamper configuration, and Fences cosmetic item
Fixed text in tutorial and narrative bot pop-ups not displaying for Traditional Chinese, Simplified Chinese, Japanese, and Korean
Fixed language not updating in pop-ups triggered from message boxes or in the controls menu when changing language
Fixed text overlapping with the Pin All button in the module viewer
Fixed the starting node name overlapping in the Tech Tree when zoomed out
Fixed the 1x4x1 module not adjusting correctly inside the Cutter
Fixed the node warning changing appearance after a few seconds
Fixed incorrect information in the manual for the Harvester Pad capacity, Hexacrystal extraction operator name and image, Remove and Clear Items tool names, and Harvester Pad general info
Fixed the Demo tag in the save/load list being inconsistently shown
Fixed long save names overlapping the Demo icon in the save list
Fixed the "Available in full game" text not showing for locked decorations
Fixed overwrite save, back to main menu, and quit game popups incorrectly appearing after closing the save list or in-game menu
Fixed the Delivery Dock not consistently displaying the "Deliveries capped" message
Fixed an issue where clicking the Space Depot showed yellow bots and datashards instead of grey and blue
Fixed the wrong image/model being shown for the Delivery Dock
Fixed demo information being displayed in the full game build
Fixed no warning being shown when the delivery dock stops accepting grey bots after 61 deliveries
Replaced Droid with Android
Settings & Controls
Fixed the keybind settings page not being visible in settings
Fixed the player being able to move the camera while the Controls menu was open after resetting controls
Fixed the player being able to check every language simultaneously in language settings
Fixed the Window Mode setting being incorrectly labelled as "Fullscreen Mode"
Fixed punctuation and grammatical errors in the Fullscreen Mode options, Polyrock tab, and drone assignment text
Visuals & Design
Fixed blocked tiles appearing in the playable area
Fixed a floating environmental prop on an island
Fixed the Skyline failing to place in the bottom-right corner of every island
Fixed the conveyor belt corner showing an incorrect direction in the placement preview
Fixed assets disappearing when placing a large number of factory assets
Fixed the placement animation persisting for conveyor belts after placing one
Fixed the Remove tool only working once per selection
Fixed modules inside the Assembler requiring two clicks to select
Fixed the Kwalee logo screen legal text being illegible during boot-up
Fixed the minimap control setting appearing even though the minimap was not present in the build
Performance
Fixed stuttering when navigating to the edges of the map
Audio
Fixed the selection tool not playing its sound effect when pressing RMB
Localisation
Fixed inconsistent translation of the Creator Program window in the main menu
Fixed text having inconsistent line spacing in Polish
Fixed the Fullscreen Mode option text being cut off in Polish
Fixed the Create button having inconsistent spacing in the New Game menu
Fixed the miners quest UI starting the count from the 3rd miner instead of the 1st
Fixed some players seeing debug text when launching the game using unsupported language
Thanks again for your patience, we hope this makes the demo the best introduction to Modulus it can be. If you spot anything else, you know where to find us.
— Team Happy Volcano
Source
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