Full notes
Full Modulus: Factory Automation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Fixes
- Compatibility
- Store
Thanks to everyone jumping into Modulus: Factory Automation and sharing feedback with us. This first patch focuses on fixing early issues, improving stability, and polishing the overall experience.
Functionality / Crash Fixes
Fixed an issue where the game could get stuck on the loading screen while loading a save
Fixed a null reference error when closing the module viewer after opening it via the progression UI
Fixed Advanced Stamper configurations flipping and producing incorrect output
Fixed freighters not refilling cargo correctly when receiving a new resource
Fixed camera jumping to a random position after locating a Freight Hub and panning
Fixed an issue where pasting a configuration for an advanced operator would unlink the Supply Tank
Fixed toolbar not updating the correct keybind after reassignment
Fixed inability to assign Shift + Left Mouse Button as a keybinding
Fixed an issue where pressing ESC would assign a keybind when closing the overlapping input popup
Fixed an error caused by auto-complete on the Lumite Reactor
UI Fixes
Fixed red building modules not appearing in the progression UI after being unlocked
Fixed missing blue charge requirement indicators in Overclock Station and Red Processing Plant UI
Fixed Overclock building popup showing req/min over module amounts
Fixed incorrect save name shown on the loading screen
Fixed black bars appearing in the progression UI
Fixed multiple building UI popups appearing when activating the GNN Gate
Fixed missing rank requirement display when skipping the Monument unlock cutscene
Fixed Yellow Charge unlock popup not appearing after unlocking the GNN Gate
Fixed Blue Charge unlock popup appearing incorrectly after unlocking the GNN Data Mine
Fixed toolbar keybind display not updating correctly
Fixed Shift and Ctrl keybind UI display limitations
Visual / VFX Fixes
Fixed freighters not always displaying hologram VFX when passing through buildings
Fixed missing thruster VFX for the GNN Ship in the ending cutscene
Fixed Overclock Station VFX issues
Fixed Stamper MK1 and MK2 interior computer lights not functioning correctly
Fixed visible red boundary boxes on decorations such as Trees, Golden Statues, and Solar Flowers
Fixed conveyor tool not highlighting belts when hovering
Fixed missing notification highlights for newly unlocked items
Fixed pixelation issues in the Happy Volcano logo animation
Localisation / Text Fixes
Fixed debug text appearing for “Produces” in the Basic Core Facility tech tree node
Fixed punctuation error in the Mission Successful popup
Fixed Freight Hub UI scaling issues in French, Portuguese, Polish, and Russian
Fixed Simplified Chinese displaying incorrect Japanese characters
DLC Fixes
Fixed missing updated trail texture for DLC drone in the main menu
Fixed incorrect “Supporter Edition” tag shown instead of “Deluxe Edition”
Quality of Life & Design Improvements
Removed final four Crimsonite Printer nodes from the Tech Tree
Removed “beta” label from Creative Mode
Removed drone speed as a bottleneck
Added number icons (5–0) to the Icon Block
Added missing icons to the Icon Block cosmetic
Added estimated output display per Harvester Pad
Added crane ratio information to building UI
Added faster camera movement when holding Shift
Added GDPR disclaimer modal on the start screen
Improved breadcrumb UI
Improved loading screen visual feedback
Added trading cards
Performance Improvements
Improved performance by replacing building and platform stickers from Sprite Renderer to Mesh Renderer
Thanks again for all your feedback and support. We’ll keep listening and improving as more players jump in.
Source
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