Full notes
Full MODSORK update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
MODSORK changes
Hi all, I'm happy to bring you the first major update to MODSORK. The main feature is a complete redesign of the wave progression, using new spawn shapes and behaviors. Give this new version a and go enjoy the added variety! The leaderboards have been reset, but the old leaderboards can still be looked up on Steam. New Content:
New spawn patterns (various "Arrows", tight vertical lines, "Tristars")
lots of new waves, structured in new wave levels
Redid the whole wave system to be able to create content easier in the future
Created a system for color management to facilitate creating "Color Sets" in the future
added 2 new background Color Sets
Bugfixes:
fixed enemies remaining shielded after the shielder enemy ("clock") is dead
- unofficial keyboard controlsfixed insane diagonal movement speed-up
fixed a bug with the power-up spawning schedule
improved beam color consistency across backgrounds of varying colors
fixed part of the detection of occupied cells
numerous other fixes, mainly regarding the spawning and wave systems
Balance Changes:
new wave progression and waves change the balance
some enemy point value changes
power-up spawning schedule changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
