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Steam News1 November 20187y ago

Update 1 is online; Completely redone wave progression

Hi all, I'm happy to bring you the first major update to MODSORK. The main feature is a complete redesign of the wave progression, using new spawn shapes and behaviors.

Full notes

Full MODSORK update

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What changed

4 fixes5 additions4 changes0 removals
  • Gameplay
  • Fixes
  • Balance
addedHi all, I'm happy to bring you the first major update to MODSORK. The main feature is a complete redesign of the wave progression , using new spawn shapes and behaviors. Give this new version a and go enjoy the added variety! The leaderboards have been reset , but the old leaderboards can still be looked up on Steam. New Content:
addedNew spawn patterns (various "Arrows", tight vertical lines, "Tristars")
addedlots of new waves, structured in new wave levels
addedadded 2 new background Color Sets
fixedfixed enemies remaining shielded after the shielder enemy ("clock") is dead
fixedunofficial keyboard controls: fixed insane diagonal movement speed-up

MODSORK changes

addedHi all, I'm happy to bring you the first major update to MODSORK. The main feature is a complete redesign of the wave progression , using new spawn shapes and behaviors. Give this new version a and go enjoy the added variety! The leaderboards have been reset , but the old leaderboards can still be looked up on Steam. New Content:
addedNew spawn patterns (various "Arrows", tight vertical lines, "Tristars")
addedlots of new waves, structured in new wave levels
addedadded 2 new background Color Sets
fixedfixed enemies remaining shielded after the shielder enemy ("clock") is dead

Hi all, I'm happy to bring you the first major update to MODSORK. The main feature is a complete redesign of the wave progression, using new spawn shapes and behaviors. Give this new version a and go enjoy the added variety! The leaderboards have been reset, but the old leaderboards can still be looked up on Steam. New Content:

  • New spawn patterns (various "Arrows", tight vertical lines, "Tristars")

  • lots of new waves, structured in new wave levels

  • Redid the whole wave system to be able to create content easier in the future

  • Created a system for color management to facilitate creating "Color Sets" in the future

  • added 2 new background Color Sets

Bugfixes:

  • fixed enemies remaining shielded after the shielder enemy ("clock") is dead

  • unofficial keyboard controlsfixed insane diagonal movement speed-up
  • fixed a bug with the power-up spawning schedule

  • improved beam color consistency across backgrounds of varying colors

  • fixed part of the detection of occupied cells

  • numerous other fixes, mainly regarding the spawning and wave systems

Balance Changes:

  • new wave progression and waves change the balance

  • some enemy point value changes

  • power-up spawning schedule changes

Source

Steam News / 1 November 2018

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