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fixedHi all, Before PAX starts tomorrow, I thought I'd share some more info about what Early Access development will look like in the coming months: Types of Updates and Frequency I'm expecting to do regular updates on a more or less monthly schedule. In between those, there may be hotfixes if necessary. There will also be a beta branch where you can occasionally try out features I'm working on. Next Hotfix This is a bit of a major one and will bring a local leaderboard mode as well as more granular control over the flashing lights in the game (e.g. enable just the background flashing, without the "danger"-flashing). Also other fixes and improvements (like co-op scoring and current end-game waves). Unfortunately, the internet connection at my hotel is very unreliable, so this will have to wait till Friday next week when I'm back home. It's a bit ironic cause I've never been so close to Valve's HQ... :D First Update The first proper update will come in mid/late September because exhibiting at Gamescom and the upcoming PAX West hasn't allowed me to work on the Steam version much. Aside from fixing bugs, this will focus on improving the music as well as enemy wave variety and late game stages. I'm also looking at improving some enemy behavior and adding a new type of (non-deadly) challenge. What Comes After? The second update will be about a new game mode :)
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fixedHi all, Before PAX starts tomorrow, I thought I'd share some more info about what Early Access development will look like in the coming months: Types of Updates and Frequency I'm expecting to do regular updates on a more or less monthly schedule. In between those, there may be hotfixes if necessary. There will also be a beta branch where you can occasionally try out features I'm working on. Next Hotfix This is a bit of a major one and will bring a local leaderboard mode as well as more granular control over the flashing lights in the game (e.g. enable just the background flashing, without the "danger"-flashing). Also other fixes and improvements (like co-op scoring and current end-game waves). Unfortunately, the internet connection at my hotel is very unreliable, so this will have to wait till Friday next week when I'm back home. It's a bit ironic cause I've never been so close to Valve's HQ... :D First Update The first proper update will come in mid/late September because exhibiting at Gamescom and the upcoming PAX West hasn't allowed me to work on the Steam version much. Aside from fixing bugs, this will focus on improving the music as well as enemy wave variety and late game stages. I'm also looking at improving some enemy behavior and adding a new type of (non-deadly) challenge. What Comes After? The second update will be about a new game mode :)
Hi all, Before PAX starts tomorrow, I thought I'd share some more info about what Early Access development will look like in the coming months: Types of Updates and Frequency I'm expecting to do regular updates on a more or less monthly schedule. In between those, there may be hotfixes if necessary. There will also be a beta branch where you can occasionally try out features I'm working on. Next Hotfix This is a bit of a major one and will bring a local leaderboard mode as well as more granular control over the flashing lights in the game (e.g. enable just the background flashing, without the "danger"-flashing). Also other fixes and improvements (like co-op scoring and current end-game waves). Unfortunately, the internet connection at my hotel is very unreliable, so this will have to wait till Friday next week when I'm back home. It's a bit ironic cause I've never been so close to Valve's HQ... :D First Update The first proper update will come in mid/late September because exhibiting at Gamescom and the upcoming PAX West hasn't allowed me to work on the Steam version much. Aside from fixing bugs, this will focus on improving the music as well as enemy wave variety and late game stages. I'm also looking at improving some enemy behavior and adding a new type of (non-deadly) challenge. What Comes After? The second update will be about a new game mode :)