What changed
1 fix1 addition1 change1 removal
changedpressing ESC (instantly) or holding the back / select button for ~1sec will lead to instant game over if your run already started (so you don't have to kill yourself anymore to end the run). If you haven't zapped START yet, it will take you back to the menu instead.
removedremoved a GUI element in Arcade Mode that wasn't doing anything at the moment (you might see it again in the future ;) )
fixedfixed a button sprite in the menu
addedThe version number of the game is always displayed in the main menu under the title, along with the most noteworthy changes. What's Next? The plan for the next major update is to work on the systems that control the music to make them smarter and make the music more dynamic. Content-wise, both existing SoundSets are going to be expanded with new sounds and maybe some real-time sound effects. I'm very excited to finally get to work some on those aspects of the game. There's also a few bugs, audio and otherwise that I may get to fix in a minor update before fully focusing on the music.
MODSORK changes
changedpressing ESC (instantly) or holding the back / select button for ~1sec will lead to instant game over if your run already started (so you don't have to kill yourself anymore to end the run). If you haven't zapped START yet, it will take you back to the menu instead.
removedremoved a GUI element in Arcade Mode that wasn't doing anything at the moment (you might see it again in the future ;) )
fixedfixed a button sprite in the menu
addedThe version number of the game is always displayed in the main menu under the title, along with the most noteworthy changes. What's Next? The plan for the next major update is to work on the systems that control the music to make them smarter and make the music more dynamic. Content-wise, both existing SoundSets are going to be expanded with new sounds and maybe some real-time sound effects. I'm very excited to finally get to work some on those aspects of the game. There's also a few bugs, audio and otherwise that I may get to fix in a minor update before fully focusing on the music.
I've uploaded a minor update that does the following:
xbox 360 controllers: triggers now work in the menu, too (they already did for other game controllers)
pressing ESC (instantly) or holding the back / select button for ~1sec will lead to instant game over if your run already started (so you don't have to kill yourself anymore to end the run). If you haven't zapped START yet, it will take you back to the menu instead.
removed a GUI element in Arcade Mode that wasn't doing anything at the moment (you might see it again in the future ;) )
fixed a button sprite in the menu
The version number of the game is always displayed in the main menu under the title, along with the most noteworthy changes. What's Next? The plan for the next major update is to work on the systems that control the music to make them smarter and make the music more dynamic. Content-wise, both existing SoundSets are going to be expanded with new sounds and maybe some real-time sound effects. I'm very excited to finally get to work some on those aspects of the game. There's also a few bugs, audio and otherwise that I may get to fix in a minor update before fully focusing on the music.