Update log
Full MMORPG Tycoon 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Maps
- UI and audio
- Performance
Hi everyone!
This is another small update with bugfixes for various issues reported by players:
Fixed a bug which could cause a small percentage of potential new subscribers to decide that they couldn't afford to pay your game's purchase price when they actually could.
Fixed some misplaced graphics sometimes visible in the grid map view.
Fixed the selection highlight remaining on an object after deselection, if you made a particular sequence of UI actions quickly enough.
Fixed parties managing to squeeze their way through the walls of dungeon layouts and going for a wander in the negative space elsewhere on the dungeon map.
Fixed an issue in map generation which caused New Map seeds to generate differently on Mac builds than on Windows or Linux builds.
Fixed a crash which would happen if you deleted a dungeon while your view was inside that dungeon.
As noted before, most of my time at the moment is going into the upcoming Factions update; I'll be posting a preview announcement later today or tomorrow (depending on your time zone), showing off some of what will be coming with that!
-T
Source
