What changed
4 fixes1 addition0 changes0 removals
- Gameplay
- Fixes
- Performance
- Compatibility
fixedThis is a hotfix for a few more issues players have reported in the latest Slimline update, mostly to do with new edge cases around changes to our underlying tech.
addedImplemented a more reliable way of ensuring that game data doesn't change partway through a save. (Showed up as a "vsPropertyObjectLink::Save linked object wasn't added to context??" error message. This issue was reported about six times in total)
fixedFix for a game simulation teardown crash involving the network layer. (Showed up as a "Told to remove a pipe that isn't in this network manager??" message. This issue was reported about four times)
fixedFixed a crash if the game window gets resized within the first fraction of a second after opening (reported exactly once)
fixedValve has fixed the issues we encountered with Linux Steam Runtime 4 and those fixes are now public, so this build converts our Linux build to run via Steam Runtime 4. Kudos to Valve for figuring out the problem and deploying a fix so rapidly!
MMORPG Tycoon 2 changes
fixedThis is a hotfix for a few more issues players have reported in the latest Slimline update, mostly to do with new edge cases around changes to our underlying tech.
addedImplemented a more reliable way of ensuring that game data doesn't change partway through a save. (Showed up as a "vsPropertyObjectLink::Save linked object wasn't added to context??" error message. This issue was reported about six times in total)
fixedFix for a game simulation teardown crash involving the network layer. (Showed up as a "Told to remove a pipe that isn't in this network manager??" message. This issue was reported about four times)
fixedFixed a crash if the game window gets resized within the first fraction of a second after opening (reported exactly once)
fixedValve has fixed the issues we encountered with Linux Steam Runtime 4 and those fixes are now public, so this build converts our Linux build to run via Steam Runtime 4. Kudos to Valve for figuring out the problem and deploying a fix so rapidly!
Hi everyone!
This is a hotfix for a few more issues players have reported in the latest Slimline update, mostly to do with new edge cases around changes to our underlying tech.
Changes:
Implemented a more reliable way of ensuring that game data doesn't change partway through a save. (Showed up as a "vsPropertyObjectLink::Save linked object wasn't added to context??" error message. This issue was reported about six times in total)
Fix for a game simulation teardown crash involving the network layer. (Showed up as a "Told to remove a pipe that isn't in this network manager??" message. This issue was reported about four times)
Fixed a crash if the game window gets resized within the first fraction of a second after opening (reported exactly once)
Valve has fixed the issues we encountered with Linux Steam Runtime 4 and those fixes are now public, so this build converts our Linux build to run via Steam Runtime 4. Kudos to Valve for figuring out the problem and deploying a fix so rapidly!
Thanks to everybody who reported issues! Having multiple reports always makes it much easier to track down these sorts of rare issues!
-T