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Steam News20 January 20267mo ago

Hotfix v0.26.6

Hi folks, this is a follow-up hotfix for further issues reported since yesterday's patch! Fixes in this update: Fixed another case where the game could potentially get stuck in an edit.

Full notes

Full MMORPG Tycoon 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition1 change0 removals
  • Gameplay
  • Fixes
  • Performance
fixedHi folks, this is a follow-up hotfix for further issues reported since yesterday's patch!
fixedFixed another case where the game could potentially get stuck in an edit. (1 report)
fixedFixed a few 'grass' variants which were generating obstructions when they weren't supposed to.
addedReverted to our old navmesh generation system, as the new system was occasionally failing in exciting ways. (this should fix the "Multiple triangles on an edge" error message reported by 4 players)
fixedFixed dungeons automatically turning themselves on as soon as they deemed themselves valid for subscribers to use, even if you were still editing them.
fixedFixed dungeons being turned off after being destroyed and then having the destruction undone.

MMORPG Tycoon 2 changes

fixedHi folks, this is a follow-up hotfix for further issues reported since yesterday's patch!
fixedFixed another case where the game could potentially get stuck in an edit. (1 report)
fixedFixed a few 'grass' variants which were generating obstructions when they weren't supposed to.
addedReverted to our old navmesh generation system, as the new system was occasionally failing in exciting ways. (this should fix the "Multiple triangles on an edge" error message reported by 4 players)
fixedFixed dungeons automatically turning themselves on as soon as they deemed themselves valid for subscribers to use, even if you were still editing them.

Hi folks, this is a follow-up hotfix for further issues reported since yesterday's patch!

Fixes in this update:

  • Fixed another case where the game could potentially get stuck in an edit. (1 report)

  • Fixed a few 'grass' variants which were generating obstructions when they weren't supposed to.

  • Reverted to our old navmesh generation system, as the new system was occasionally failing in exciting ways. (this should fix the "Multiple triangles on an edge" error message reported by 4 players)

  • Fixed dungeons automatically turning themselves on as soon as they deemed themselves valid for subscribers to use, even if you were still editing them.

  • Fixed dungeons being turned off after being destroyed and then having the destruction undone.

  • Made some big improvements to navmesh lookup times for big saves, to improve performance when things end up slightly off the navmesh.

Thanks so much for your patience as we've ironed out these little glitches!

-T

Source

Steam News / 20 January 2026

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