Update log
Full MMORPG Tycoon 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Performance
Hi folks, this is a follow-up hotfix for further issues reported since yesterday's patch!
Fixes in this update:
Fixed another case where the game could potentially get stuck in an edit. (1 report)
Fixed a few 'grass' variants which were generating obstructions when they weren't supposed to.
Reverted to our old navmesh generation system, as the new system was occasionally failing in exciting ways. (this should fix the "Multiple triangles on an edge" error message reported by 4 players)
Fixed dungeons automatically turning themselves on as soon as they deemed themselves valid for subscribers to use, even if you were still editing them.
Fixed dungeons being turned off after being destroyed and then having the destruction undone.
Made some big improvements to navmesh lookup times for big saves, to improve performance when things end up slightly off the navmesh.
Thanks so much for your patience as we've ironed out these little glitches!
-T
Source
