What changed
4 fixes0 additions1 change0 removals
fixedThis is just a quick hotfix build to address a few issues reported by players in yesterday's update.
fixedFixed region lift/lower sometimes happening at surprising speeds.
fixedFixed an issue which could be caused by scenery items being moved during terrain edits (this showed up as a "AddObstruction called when an edit isn't in progress??" error message)
fixedFixed an issue which could result in the game getting confused about when scenery edits were ongoing, which resulted in an assertion failure during game shutdown (this showed up as a "Stopping edit manager when we were in the middle of an edit?" error message)
changedPotential fix for an issue which could result in an assertion failure during quest creation, for quests which targetted buildings which had no entrances.
MMORPG Tycoon 2 changes
fixedThis is just a quick hotfix build to address a few issues reported by players in yesterday's update.
fixedFixed region lift/lower sometimes happening at surprising speeds.
fixedFixed an issue which could be caused by scenery items being moved during terrain edits (this showed up as a "AddObstruction called when an edit isn't in progress??" error message)
fixedFixed an issue which could result in the game getting confused about when scenery edits were ongoing, which resulted in an assertion failure during game shutdown (this showed up as a "Stopping edit manager when we were in the middle of an edit?" error message)
changedPotential fix for an issue which could result in an assertion failure during quest creation, for quests which targetted buildings which had no entrances.
Hi everybody!
This is just a quick hotfix build to address a few issues reported by players in yesterday's update.
Fixes:
Fixed region lift/lower sometimes happening at surprising speeds.
Fixed an issue which could be caused by scenery items being moved during terrain edits (this showed up as a "AddObstruction called when an edit isn't in progress??" error message)
Fixed an issue which could result in the game getting confused about when scenery edits were ongoing, which resulted in an assertion failure during game shutdown (this showed up as a "Stopping edit manager when we were in the middle of an edit?" error message)
Potential fix for an issue which could result in an assertion failure during quest creation, for quests which targetted buildings which had no entrances.
Huge thanks to everyone who reported issues!
Talk more soon,
-T