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Steam News19 May 20261mo ago

Miuratale Prologue Overhaul Complete

Prologue is complete! This update fixes, adds, and polishes many things from the previous Overhaul updates.

Full notes

Full Miuratale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes16 additions9 changes4 removals
  • Gameplay
  • Maps
  • Fixes
  • Balance
  • UI and audio
addedPrologue is complete!This update fixes, adds, and polishes many things from the previous Overhaul updates.
addedPrologue is complete!New item notification (stacks vertically and shows multiple items at once)
addedPrologue is complete!3D tesselated water with new seamless physics
addedPrologue is complete!New mount animations for dolphin and sunbus
addedPrologue is complete!New world map
fixedPrologue is complete!Missing colliders fixed

Miuratale changes

addedThis update fixes, adds, and polishes many things from the previous Overhaul updates.
addedNew item notification (stacks vertically and shows multiple items at once)
added3D tesselated water with new seamless physics
addedNew mount animations for dolphin and sunbus
addedNew world map

Prologue is complete!

This update fixes, adds, and polishes many things from the previous Overhaul updates.

  • New item notification (stacks vertically and shows multiple items at once)

  • 3D tesselated water with new seamless physics

  • New mount animations for dolphin and sunbus

  • Stun meter current hidden until relevant in future updates

  • New world map

  • Missing colliders fixed

  • Fixed the 'sad' expression for Keena and made her eyebrows darker

  • Applied Nara's damage animations

  • Added post processing to all cutscene cameras

  • Added missing map and minimap areas

  • Fixed HUD appearing during cutscenes and loading screen

  • Made the Shoht miniboss have cooldowns on attacks to prevent spamming

  • Replaced the conversation blur effect with a better depth of field blur

  • Fixed the game over screen from not showing after death

  • Improved color mixing

  • Replaced Enviro3 asset with a simpler custom atmospheric solution

  • Added floating debris in water

  • Tweaked the dash, does not fire-off when at a stop except in combat

  • Shoht's battle music was too loud, fixed

  • Improved follower mechanics

  • Added a 'fruit explosion' in the storage hut

  • Adjusted lighting in the Grand Temple to help with metallic glare

  • Targeting is no longer forced, and can be toggled on and off

  • Nara will no longer do the same attack twice

  • Blocked player and camera controls when using the map

  • Removed fog from the map screen

  • Fixed the damage sound from playing when spawning new player characters or full-healing

  • Fixed various sound mixing issues that ignored audio settings

  • Fixed night time lighting in Faewell

  • Added an Ideal Range indicator to the targeting icon that adjusts to players current range

  • Made sure players can change display settings on main menu (resolution change coming with next update)

  • Added a "Save and Exit" to the main menu/options

  • Hypermatrix boss fight targeting fixed

  • Dismount prompt added to mounts

  • Added various intro cutscenes with area names

  • Enemy/battle spawn locations are no longer invisible (temporary effect while I think of a better solution)

  • Fixed a bug where Cess would swim the wrong way during the first fight of the game, leading to broken controls

  • WIP Consumable effects

  • Fixed Hypermatrix animation not working

  • Adjusted various conversations to fit the overhaul's context better

  • Added a "End of Overhaul" notice

  • Battle menu now works with gamepad

  • Added the Discord link back into the main menu

Time to move on to the next chapter, and the Crushed Ruins level!

That doesn't mean the prologue is perfect and won't be further improved, I'm still figuring out various things, some design related, others technical, and will continue to improve and patch things during future updates, and there will be a final 'clean up' update for the whole game before release.

I know some things are still pretty rough, some cutscenes and animations are slightly off, or having glaring issues. I do want to thank everyone playing for their feedback and support, I'm going to make sure all these issues are fixed before leaving early access and there are also a few oddities that I'm looking into regarding losing camera control and magic not firing off reliably that I want to fix ASAP.

I hope with this update, and the completion of the prologue, the game's vision is starting to shine through. The next update will be the start of the game's true gameplay loop, Keena's trident combat.

Miuratale's deep sale will last until May 25th, if you know anyone who wants to support mermaid games, please share our steam page!

Miuratale

Also every wishlist helps, for those who want to wait until the game is complete.

Thanks for the support, and feedback! Please consider joining the discord if you haven't, I try to help everyone with any issues they discover ASAP.

-Devdre

Carrionwave

Source

Steam News / 19 May 2026

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