Full notes
Full Miuratale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
Miuratale changes
The trident is in sight, Keena and Cess take the Grand Cruiseway to their destiny!
The latest update brings you the first boss of the game, and recreates the Grand Cruiseway level into a massive structure you can fully explore in and out. The game draws ever closer to its main gameplay loop as Keena gets closer to acquiring her iconic weapon.
This update took longer than expected, it's been a rough April, Sinus infections, flu, ear infection, bronchitis, one after the other. 2 weeks where I was basically useless and could barely get out of bed.
On top of that this has one of the few major cutscenes in the game, a big complicated one that was tricky to recreate in-engine. It was tough, but it's finally done!
This update MIGHT break a lot of sound effects, I found a bug that was causing certain sounds to play at full volume and ignore the mixer, unfortunately fixing that broke a bunch of references and settings I had set up prior.
The next update however is the big one, I'm going to be addressing a lot of issues that came up while making this chapter of the overhaul, and some pretty major improvements are on the way.
-A new world map design
-Adjustments to in-combat targeting
-Replacing Enviro 3 asset with a custom fog solution
-A better dialogue blur effect
-'Ideal Range' hud element
-New/Fixed Game Over
-A variety of bug fixes
-A variety of new details
-Gamepad testing and fixes
With that update I'll make a big announcement for the Prologue, and after that we move into Chapter 1. With that will come the games official demo, the 2nd boss, and the new trident combat. Keena will take matters into her hands and I can't wait to show that off.
Thanks for all your support!
-DevDre
Carrionwave
Source
Changelog.gg summarizes and formats this update. How we read updates.
