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Steam News30 April 20251y ago

Post March Playtest Devblog – April Update & New Playtest

🛠️ Post March Playtest Devblog – April Update & New Playtest Greetings adventurers, Following the March playtest, we've been hard at work improving every aspect of Mithrall based on your feedback.

In this update12

Full notes

Full Mithrall update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes12 additions22 changes2 removals
  • UI and audio
  • Balance
  • Gameplay
  • Maps
  • Events
  • Store
added🛠️ Post March Playtest Devblog – April Update & New PlaytestFollowing the March playtest, we've been hard at work improving every aspect of Mithrall based on your feedback. This update brings a massive wave of new features , UI overhauls , tool reworks , and gameplay polish .
changed📚 Tech Tree Rework & UI ImprovementsImproved tooltip positioning
changed📚 Tech Tree Rework & UI ImprovementsTooltip now shows total crafting cost and required workbenches
added📚 Tech Tree Rework & UI ImprovementsWarnings added when missing prerequisite researches
changed📚 Tech Tree Rework & UI ImprovementsLocked items now show costs and locked icon
added🧠 Tutorial & Quest UI ImprovementsTutorial window can now be minimized and expanded

Mithrall changes

addedFollowing the March playtest, we've been hard at work improving every aspect of Mithrall based on your feedback. This update brings a massive wave of new features , UI overhauls , tool reworks , and gameplay polish .
changedImproved tooltip positioning
changedTooltip now shows total crafting cost and required workbenches
addedWarnings added when missing prerequisite researches
changedLocked items now show costs and locked icon

🛠️ Post March Playtest Devblog – April Update & New Playtest

Greetings adventurers,

Following the March playtest, we've been hard at work improving every aspect of Mithrall based on your feedback. This update brings a massive wave of new features, UI overhauls, tool reworks, and gameplay polish.

We’re also thrilled to announce that the next playtest is happening this weekend — and this time, registrations are directly on Steam!

👉 Request Access on the Steam Page

📚 Tech Tree Rework & UI Improvements

  • Improved tooltip positioning

  • Tooltip now shows total crafting cost and required workbenches

  • Warnings added when missing prerequisite researches

  • Locked items now show costs and locked icon

🧠 Tutorial & Quest UI Improvements

  • Tutorial window can now be minimized and expanded

  • Close button more visible

  • Two new tutorials: - Own your base (Influence Chest + Door) - Create a respawn point (Sleeping Bag)

  • Quest UI now displays XP rewards with better layout

🧪 Crafting UI & System Changes

  • Unknown items now appear as silhouettes in crafting queue

  • Primitive crafting queue includes new icons and border timer

🎯 Quality System Rebalance

The crafting quality system was completely reworked!

Previously, players reached Masterpiece quality too quickly. With the new system, the "quality band" progresses with skill level, making higher-tier results a meaningful achievement.

💬 Context Menu System

We’ve added a brand new context menu in the chat UI!

  • Mute

  • Report

  • Invite to Clan

  • Admin actions (for moderators)

This system will soon expand across other game systems such as clan management and Influence Chests.

🧩 Puzzle Tools & Level Design Overhaul

We’ve added tons of tools to build dynamic puzzle gameplay and interactive dungeon logic:

  • Player/enemy detection zones

  • Pressure plates with FX and trigger logic

  • Levers with sound, rotation, and reset behavior

  • Delay-based logic (e.g. delayed chests after puzzle solved)

  • Global FX spawner (visuals, sounds, particles)

  • Enhanced dungeon receptacles and interactive sequences

Here are some puzzle showcases:

🎵 Keriathor’s Forest Music & Creature Sound Updates

Every devblog brings a new theme track — this time, welcome to Keriathor’s Forest. A blend of bagpipes and piano sets a mystical and slightly dark tone, evoking both beauty and danger.

Creature Sound Updates:

  • Satyr

  • Forest Imp

  • Slime

  • Updated sounds for Ents and Forest Drakes

🪓 New Weapons, Tools & Resources

We’ve added brand-new models for:

  • Hatchets

  • Pickaxes

  • Swords & Greatswords

  • Shields

New resource tiers (rock, wood) have been added and integrated across maps and dungeons.

📜 Questline & PvP Contracts

We’ve implemented an introductory questline with rewards like:

  • Tools

  • Bandages

  • XP

  • Knowledge Fragments

PvP missions are now live — complete contracts such as:

“Bring back X dwarven ears from fallen enemies.”

🛒 New Shop System & Mounts

Two exciting new systems:

🛍️ NPC Vendor Shops: Purchase basic gear and helpful supplies to get started faster.

🐎 Mounts are in! Players can now buy horses in the starting area and begin riding across Mithrall! This is just the beginning of the mount system — more types will come in future updates.

🐞 Bug Fixes & Improvements

  • Bank items no longer vanish on reopen

  • Bank UI no longer shows other players’ inventories

  • Coin cost now applies when buying extra bank pages

  • Quest items with improper quality now fixed

  • Tablet fabricator interaction now works reliably

  • UI overlaps, tutorial triggers, and health bar display cleaned up

🎮 Playtest Starts This Weekend!

📅 Dates: Mai 2 (Friday) – Mai 4 (Sunday) ⏰ Start Time: Friday at 6 PM CET

We’ve already passed 1000 signups — help us reach 2,000+ by sharing the playtest!

👉 Click here to register for the playtest

Thank you for helping us shape this world — see you in Mithrall! — The Mithrall Dev Team 🛡️

Source

Steam News / 30 April 2025

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