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Steam News11 March 20251y ago

๐Ÿ› ๏ธ Mithrall Devblog โ€“ A Massive Update & Next Playtest !

Hello, adventurers! Itโ€™s been a long time since our last devblog, but thatโ€™s because weโ€™ve been working hard behind the scenes to bring Mithrall to the next level.

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Full Mithrall update

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Hello, adventurers! Itโ€™s been a long time since our last devblog, but thatโ€™s because weโ€™ve been working hard behind the scenes to bring Mithrall to the next level. Today, weโ€™re thrilled to share a massive update with new content, improved systems, fresh visuals, and, of course, details about the next playtest!

What changed

0 fixes13 additions20 changes0 removals
  • Gameplay
  • UI and audio
  • Server
addedHello, adventurers! Itโ€™s been a long time since our last devblog , but thatโ€™s because weโ€™ve been working hard behind the scenes to bring Mithrall to the next level. Today, weโ€™re thrilled to share a massive update with new content, improved systems, fresh visuals, and, of course, details about the next playtest !
added๐ŸŽ“ New Tutorials โ€“ Learn to Survive! (Ulysse)Weโ€™ve been working on new tutorial systems to make the game more accessible while still keeping the freedom that Mithrall is all about. New tutorial videos have been added to the game, covering:
changed๐ŸŽถ New Music & Soundscapes (Leo)๐Ÿ”Š Etherion Highlands Theme
added๐ŸŽถ New Music & Soundscapes (Leo)The maps are growing, and with them, new soundscapes to create an immersive experience. This new music composition has three distinct phases that build toward an emotional climax , blending:
changed๐ŸŽถ New Music & Soundscapes (Leo)๐ŸŽป Strings & Harp โ€“ To create a mystical feel ๐ŸŽท Wind Instruments โ€“ Such as clarinet & English horn for rich melodies ๐ŸŽบ Brass โ€“ To intensify dramatic moments
changed๐ŸŽถ New Music & Soundscapes (Leo)๐Ÿ”Š Animals & Creatures Sounds

๐Ÿ“… Next Playtest Date: ๐Ÿ•’ Starts: March 28th (Evening) ๐Ÿ•’ Ends: March 30th (Evening)

If you havenโ€™t registered yet, sign up here: ๐ŸŒ Register Now

Now, letโ€™s dive into everything weโ€™ve been working on!

๐ŸŽ“ New Tutorials โ€“ Learn to Survive! (Ulysse)

Weโ€™ve been working on new tutorial systems to make the game more accessible while still keeping the freedom that Mithrall is all about. New tutorial videos have been added to the game, covering:

โœ… Movements โœ… Collecting Resources โœ… Primitive Crafting โœ… Active Crafting (Workbenches) โœ… Tailor Workbench โœ… Corpse Harvesting โœ… Combat

These tutorials will help newcomers get started while keeping the learning process immersive and engaging.

๐ŸŽถ New Music & Soundscapes (Leo)

๐Ÿ”Š Etherion Highlands Theme

The maps are growing, and with them, new soundscapes to create an immersive experience. This new music composition has three distinct phases that build toward an emotional climax, blending:

๐ŸŽป Strings & Harp โ€“ To create a mystical feel ๐ŸŽท Wind Instruments โ€“ Such as clarinet & English horn for rich melodies ๐ŸŽบ Brass โ€“ To intensify dramatic moments

๐Ÿ”Š Animals & Creatures Sounds

Weโ€™ve also overhauled the sound detection system for animals and creatures to make sure theyโ€™re easily recognizable in the world, no more straining your ears to hear distant threats!

๐Ÿ”จ Work in Progress: โœ”๏ธ Improved village ambiance for a livelier world โœ”๏ธ New emote sounds for better interactions

๐ŸŽต Listen to a sneak peek of the new music below! [๐ŸŽถ Music Preview ๐ŸŽถ]

๐Ÿ—๏ธ New Character Rendering System (Julien) Previously, our characters used multiple skinned mesh renderers, making performance heavy when many players were in one place.

Now, weโ€™ve implemented UMA (Unity Multipurpose Avatar), which: โœ… Optimizes character performance โ€“ fewer draw calls, better FPS โœ… Reduces texture load โ€“ everything is now merged into one mesh

โœจ New Character Models & Customization ๐Ÿง New Dwarf Model! ๐Ÿ‘• New Clothes & Armors! (Over 30 new outfits / armors) โš™๏ธ Customizable Body Features! (Early preview) โ™€๏ธ Female Character Option Added! ๐Ÿ›ก๏ธ First look at craftable armor!

๐ŸŒ Level Design & New Zones (Magnus) The world of Mithrall is expanding! Weโ€™ve created new areas, improving diversity in environments, from lush forests to open plains and dangerous enemy lairs.

๐Ÿ“New Zones (WIP) ๐ŸŒฒ Keriathor Forest โ€“ Mysterious woodland, home to hidden dangers

๐ŸŒฟ Esmerald Meadows โ€“ A dynamic area where players can build, trade, and fight

๐Ÿ”๏ธ Etherion Highlands โ€“ Vast, open landscapes filled with secrets

๐Ÿ”ง Improvements & Additions ๐ŸŒณ 20-30 new trees with custom colliders & harvestable data ๐Ÿ‰ 20+ new enemy locations with unique encounters ๐Ÿ’€ Introducing the ORCS!

โš”๏ธ New Zone System โ€“ Green, Orange & Black Zones (Timothรฉe) To balance PvP, building, and exploration, weโ€™ve reworked our zone system!

โœ… Green Zones โ€“ Safe areas, no PvP, no building (towns, spawn points) โœ… Orange Zones โ€“ PvP optional (Bandits can attack, but will be marked hostile) โœ… Black Zones โ€“ Full PvP, open-world danger, build anywhere, Claim Territory

๐Ÿ’ก New Features: โœ”๏ธ Dynamic Zones โ€“ Special areas that override server-wide rules โœ”๏ธ Green Safe Zones at Region Entrances โ€“ Prevents spawn camping โœ”๏ธ PvP Arenas in Green Zones โ€“ Controlled battle zones โœ”๏ธ Realm Tax System in Orange Zones โ€“ Auto-applied game tax in controlled areas โœ”๏ธ Optimized Map Loading โ€“ Load times reduced from 10 min (in some cases) to 1-2 min!

๐Ÿบ New Crafting Stations & Mounts (Jacob) ๐Ÿ—๏ธ New Structures:

  • Brewing Station โ€“ Where dwarves brew legendary drinks! ๐Ÿป

  • Cooking Stations โ€“ Each tier brings new possibilities ๐Ÿ–

  • Stables โ€“ Raise and train animals ๐Ÿด

  • Ancient Obelisks (Ancient tablette fabricator) โ€“ Mystical dwarven technology ๐Ÿ›๏ธ

๐Ÿ‡ Mounts are here! Currently, there are two different mounts, but our goal is to make all wild creatures mountable in the future!

๐Ÿ›  Side Note: Server Meshing Fixes & General Improvements Weโ€™ve worked hard to fix a lot of issues with server meshing from the last playtest. Thanks to community feedback, weโ€™ve been able to optimize performance, improve player synchronization, and make significant stability upgrades.

โœ… Major bug fixes from the last playtest โœ… Server meshing is now much smoother โœ… Performance optimizations for large-scale battles & interactions

We look forward to testing these improvements in the next playtest and gathering your feedback!

๐Ÿ”ฅ Next Playtest Details & How to Join The next playtest is scheduled for March 28th โ€“ 30th!

๐Ÿ‘ฅ We need more testers! Help us shape the game and stress-test our systems. Register here: ๐ŸŒ www.mithrall.com If youโ€™ve already registered, youโ€™re all set! Spread the word, invite your friends, and letโ€™s make this the biggest test yet!

๐Ÿš€ Weโ€™ll keep gathering feedback and improving Mithrall based on your input. See you in the next test!

  • The Mithrall Dev Team

Source

Steam News / 11 March 2025

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