In this update3
Full notes
Full Mists of Noyah update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
Mists of Noyah changes
Venna (Engineer) aged by v0.9 working hours
Hey guys!
Let's check all the v0.9 patch info!
This version was a total rework of our entire RPG system, the only thing we were able to reuse was the collection system, everything else was recreated and improved, so that's why it took so long..
Recreated and Improved
RPG system - Skills System - World System - Character save system
New Content Added
Talents
All talents receive an upgrade (which is a new talent, a hidden passive) when they go from level 4 to 5, you can only maximize 3 of the 7 available.
Corruption System - Rarity of Items - Equipment affixes - Perks - Farm - Soundtrack - New items - Mini Bosses
Soon there will be a more detailed post about each mechanic added.
All of these new systems are infinitely easier to update, so on the final road to v1.0, we're going to come back with the weekly/biweekly updates. It can be extended for up to 30 days, depending on the new mechanics that will be implemented.
Some systems like bosses, map, familiars, drag n drop and inventory reorder are already done, but they are still unstable, so not to delay the patch anymore, they will come in in the next few weeks.
Below is a list of the contents that will be added gradually in the next updates.
Dungeons + Bosses - Leveling familiars - Drag n Drop and reorder inventory - Achievements - Many more Perks options - New PROC system - New equipment affixes - New Talents/Skills - New weather event system - Construction of objects around the world (Bonfires/Towers/Extractors/Fishing Boats) - Improvements in the invasion system - Improvements in the fishing system - Corrupt relics being unlocked by the world's level of corruption - More corrupt events happening by the level of corruption in the world - Many more secret rooms around the world (only accessed at night) - Increase and improve some biomes that have less content compared to others, such as “Flesh”, “Floating Island” among others… - Exclusive visual interface for specific hero feats, to make it easier to control some feats - Support for more languages - Epic Battle against Veromus (Final Boss)
All these content patches come with many changes related to balancing.
Dev Logs
We will create dev logs monthly, talking about upcoming updates, in detail, to know what you think, giving tips and suggestions for them!
The logs will be posted here, but the interaction will take place on discord!
Help us by reporting bugs found in the #bug-report discord channel!
See you soon, in patch v0.9.1.
Thank you very much! Pyxeralia
Source
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