In this update4
Full notes
Full Mists of Noyah update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey guys!
What changed
- Gameplay
- Events
- Balance
- Maps
- Fixes
- UI and audio
Mists of Noyah changes
Let's check all the v1.0 patch info!
News
Steam Achievements
Refine System
6 New Familiars
Craft with items from the Storage
Ocean Dungeon
Dungeon of Hell
Dungeon: Veromus Castle
Boss: Dhulanmar (Ocean)
Boss: Zamak (Hell)
Final Boss: Veromus
Drag n Drop (Mouse)
Stash (Storage for all your characters)
Tier 10
New Tier 7, 8 and 9 Items
Event: Rain (Speeds up the farm and increases loot/spawn by 100%)
New attack speed system for melee character
New Enemies with a lot of loot: Wagons
200% increased Floating Island
Meat Biome increased by 150%
New equipment dropped on the Floating Island (T7)
New equipment dropped in the Meat Biome (T8)
New Construction: Haunted House
New Construction: Tower of Fire
New Construction: Ice Tower
Dynamic camera
Trace of characters
Screen of Death
Display elemental bonus screen
Fixed Perk System
Scroll telling the story of each character
Area for damage testing created in the village
New unique weapon affixes for level 45 and 60
Changes
Reduced damage from all bosses
Magic damage skill scale increased on all characters
Ninn Elemental is now flying
Allure's damage from skills increased
Rhys had his skill damage increased
Witch's Cauldron damage reduced
Retaliation affixes increased by 50%
Damage from all familiars increased
Mythic dungeon max time increased
Towers and buildings have their defense increased by 300%
Added 3s immunity when entering the boss room
Damage of all pickaxes increased
Reduced bee venom damage
Added loot on all dungeon enemies
Improved Loot: Clay, Sand, Bat Wing, Black Honey, Biome Fish
Reduced enemy critical hit chance
Manually destroyed buildings return a small portion of some spent materials
Players who fall into some kind of limbo are teleported to the beginning of the room or checkpoint
Enemies that have already been killed appear with a skull in the bestiary
Corrupt enemies now appear in the bestiary
Option to sell the entire stack of an item at once
Magic Armor now reduces poison damage
Fixes
Beehives now appear correctly
Chests no longer duplicate
Movement speed now works correctly (Max 160)
Loots no longer get stuck in walls
Characters no longer get stuck in the ladder animation
Tooltip no longer stands in front of crafting materials
Crafting XP correctly
Items replicated in the vendor corrected
Fixed collection quest
Runner enemies no longer jump high
Ninn Elemental no longer kills small elementals
Vylat's abilities no longer touch spikes
Hang no longer cancels Lance's hold
Hang no longer cancels character atks
Hydrated Buff now works correctly
Items forgotten in crafting are now saved
Invasion chest loot no longer drops FPS
Vylat's Blood Plague now scales correctly with the "Blood" element
See you soon at the next update! (v1.1)
Join us discord!
Help us by reporting bugs found in the #bug-report discord channel!
Thank you very much! Pyxeralia
Source
Changelog.gg summarizes and formats this update. How we read updates.
