In this update8
Full notes
Full MISTERY update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Store
- Gameplay
- Maps
- Balance
MISTERY changes
- Bladehero
Dear Players
We are about to launch our biggest update since release on April 25th! Not only will we improve game stability and the overall experience, but long-awaited new content will also be implemented! The server will be down for maintenance.
Maintenance Time
10:00 to 11:00 am, APR 25, 2025 UTC+8
Mistery Free Pass is AVAILABLE NOW
Mistery Free Pass is now available on the store page—download and play now!
The Free Pass will be permanently available on Steam, allowing players to enjoy Three matches per day.
While in-game store, battle passes and other external content are locked, the core gameplay is identical to the full version.
You can match with all players as usual, and achievements/progress will carry over after you buy the full version.
Rock and Roll Edition is AVAILABLE NOW
New Characters
The Mystery Control Institute has recruited two new Operators: the Rockstar and the Director.
Rockstar – Can summon a rock stage to immobilize other players while concealing their own identity.
Director – Can deploy puppets to ambush passing Operators and monsters, while marking their locations in real time.
Other Character adjustment
Gunner High-Explosive Ammo: No longer inflicts Bleed. Now briefly reveals and marks the target.
Spy Lone Wolf: After exiting stealth, grants 3 bonus damage for 10 seconds.
Ghost Mind Projection: Duration reduced from 60s → 50s.
Robot First Law: When self-cast, shield value increased from 30 → 40.
Director Fatal Jingle: New model & icon for the doll. Slightly increased its movement speed and reduced lifespan. Self-destruct damage reduced from 50 → 40.
Psychologist Mind Reading: Skill description updated to better match actual effects. Now tracks which players have been read in the current match (visible in the buff bar).
New Weapons
This update introduces more versatile melee and ranged weapons, while also enhancing the ranged explosive/fireplay and melee fist-fighting playstyles.
Two new Melee weapons have been added—both benefit from fist and melee mutations.
Boxing Gloves 6 Parts + 3 Mists, 2 Damage "Keep Fighting" – Gains 1 Damage per hit taken or dealt (max +6).
Power Claw 1 Ideal Component + 4 Mists + 1 Boxing Gloves, 4 Damage "Keep Fighting" – Gains 2 Damage per hit taken or dealt (max +12). "Finisher" – Long charge time. At full charge, grants a burst of movement speed. A fully charged strike knocks back the target and deals massive damage.
Two new Ranged weapons join the arsenal: a flamethrower (firearm) and a grenade launcher (reusable throwable).
Flamethrower 6 Parts + 3 Mists + 1 Pistol Sprays continuous fire, damaging and igniting enemies in a wide frontal area.
Grenade Launcher 1 Ideal Component + 4 Mists + 1 Flamethrower Fires an explosive shell, dealing 60 damage and igniting the blast zone. No ammo cost, but has a 7-second cooldown between shots.
Other Weapon Improvements
Redesigned Stun Baton model to better match the visual style of the Gauss Blade. Invisibility Hat now visibly appears on your head when used. Because... well, you're wearing it. Duh. Stun Baton & Gauss Blade now emit sparking electricity when fully charged, giving both the wielder and opponents a clear visual cue.
New Entities
The Birth Chamber The Chamber continuously spawns dolls. These dolls gradually reduce the sanity of nearby players, and their attacks apply a stacking damage-over-time effect. When the Chamber dies, all surrounding dolls perish simultaneously.
The Lonely Echo The
Source
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