In this update2
Full notes
Full MISTERY update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
MISTERY changes
Dear players,
We are going to release a hotfix to fix some issues. It will improve the game’s stability and player experience.
Update Content Adjusted the mutation spawn probabilities for each rarity tier:
| Tier 1 | Tier B - 10% | Tier C - 90% | ||
| Tier 2 | Tier B - 40% | Tier C - 60% | ||
| Tier 3 | Tier A - 10% | Tier B - 50% | Tier C - 40% | |
| Tier 4 | Tier S - 10% | Tier A - 40% | Tier B - 40% | Tier C - 10% |
| Tier 5 | Tier S - 60% | Tier A - 30% | Tier B - 10% |
Adjusted Some Mutation Rarity
Increased Rarity Mutations:
Ignited(B->A)
Charged Roll(B->A)
Limited Invincibility(B->A)
Light Load(C->B)
Mind Over Matter(C->B)
Self-Sufficiency(C->B)
Rapid Recovery(C->B)
Collectivism(C->B)
Empathy(C->B)
Night Owl(C->B)
Decreased Rarity Mutations:
Fuel the Flames(A->B)
Unchained Might(A->B)
Blood Bullets(A->C)
Shotgun Punch(B->C)
Boxing Training(B->C)
Additionally, we've removed the mutations Blood Money and Desperate Measures from both Script I and Script II.
Source
Changelog.gg summarizes and formats this update. How we read updates.
