Mist Survival
Steam News 22 March 20262mo ago

New Build Update (Test Branch) – v0.7.0.18b

*This update is available on the coop_test_branch. New Patch Update : 0.7.0.18b Hello everyone, Here’s the latest patch update for the coop_test_branch (v0.7.0.18b). Details below 👇 ** And about the next update: The ne…

Update log

Full Mist Survival update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

7 fixes6 additions4 changes0 removals
  • Fixes
  • Gameplay
  • Maps
  • UI and audio
  • Store
fixedBug FixesFixed: Drinking water from ponds/lakes could sometimes get stuck in animation.
fixedBug FixesFixed: Character dropping equipped weapon when taking fuel from a vehicle.
fixedBug FixesFixed: Vehicle physics issue where opening containers or lockers on the flatbed could cause the vehicle to bounce or glitch.
fixedBug FixesFixed: Vehicle physics issue where colliding with the vehicle could cause it to slide or be pushed by the player.
fixedBug FixesFixed: Overall vehicle physics and collision improvements.
fixedBug FixesFixed: Bugged texture on the vehicle dashboard console.

*This update is available on the coop_test_branch.

New Patch Update : 0.7.0.18b

Hello everyone,

Here’s the latest patch update for the coop_test_branch (v0.7.0.18b). Details below 👇

** And about the next update: The next patch will mainly focus on polishing systems, balancing values, and fixing bugs.

Bug Fixes

  • Fixed: Drinking water from ponds/lakes could sometimes get stuck in animation.

  • Fixed: Character dropping equipped weapon when taking fuel from a vehicle.

  • Fixed: Vehicle physics issue where opening containers or lockers on the flatbed could cause the vehicle to bounce or glitch.

  • Fixed: Vehicle physics issue where colliding with the vehicle could cause it to slide or be pushed by the player.

  • Fixed: Overall vehicle physics and collision improvements.

  • Fixed: Bugged texture on the vehicle dashboard console.

  • Fixed: Trash bins not functioning properly (would only work once and then become unusable).

Features

  • Tested: Infected Stage 2 now roaming in various locations across the map.

  • CosmeticNew: Water Stationcan be used as a water storage and allows you to drink directly from it.
  • Vending Machines are now implemented and available.

  • New Weapon AddedMinigun (currently available for testing via Dev UI.)
  • Keypad Puzzle is now implemented and available.

  • New Puzzle Mini-Game Added: Lockpicking. (currently implemented in around 40% of the map areas, and will continue to expand in future updates.)

  • New Crop Added: Pineapple.

  • New Items Added: (see list in image below)

Tuning & Adjustments

  • Harvest System Updated: You can now use the harvest function by right-clicking items directly.

  • Harvest Values Adjusted: Rebalanced harvest results for various items such as clothing, food, and fruits.

  • Storage RebalancedIncreased storage slots for containers such as lockers, wooden cabinets, etc.

Work in Progress

I’m currently working on a new sound range system, based on earlier versions (0.2.x – 0.3.x). There will be 5 noise levels depending on the player’s actions at the time.

This system will also be tied to lockpicking and crowbar mechanics. When interacting with locked doors or objects, you will have two options:

  • Lockpick: Enters a mini-game to unlock. This method is silent.

  • Crowbar: Allows you to force open certain doors instantly, but it creates a lot of noise, which may alert nearby infected.

Source

Steam News / 22 March 2026

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