Update log
Full Mist Survival update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- Maps
- UI and audio
- Store
*This update is available on the coop_test_branch.
New Patch Update : 0.7.0.18b
Hello everyone,
Here’s the latest patch update for the coop_test_branch (v0.7.0.18b). Details below 👇
** And about the next update: The next patch will mainly focus on polishing systems, balancing values, and fixing bugs.
Bug Fixes
Fixed: Drinking water from ponds/lakes could sometimes get stuck in animation.
Fixed: Character dropping equipped weapon when taking fuel from a vehicle.
Fixed: Vehicle physics issue where opening containers or lockers on the flatbed could cause the vehicle to bounce or glitch.
Fixed: Vehicle physics issue where colliding with the vehicle could cause it to slide or be pushed by the player.
Fixed: Overall vehicle physics and collision improvements.
Fixed: Bugged texture on the vehicle dashboard console.
Fixed: Trash bins not functioning properly (would only work once and then become unusable).
Features
Tested: Infected Stage 2 now roaming in various locations across the map.
- CosmeticNew: Water Stationcan be used as a water storage and allows you to drink directly from it.
Vending Machines are now implemented and available.
- New Weapon AddedMinigun (currently available for testing via Dev UI.)
Keypad Puzzle is now implemented and available.
New Puzzle Mini-Game Added: Lockpicking. (currently implemented in around 40% of the map areas, and will continue to expand in future updates.)
New Crop Added: Pineapple.
New Items Added: (see list in image below)
Tuning & Adjustments
Harvest System Updated: You can now use the harvest function by right-clicking items directly.
Harvest Values Adjusted: Rebalanced harvest results for various items such as clothing, food, and fruits.
- Storage RebalancedIncreased storage slots for containers such as lockers, wooden cabinets, etc.
Work in Progress
I’m currently working on a new sound range system, based on earlier versions (0.2.x – 0.3.x). There will be 5 noise levels depending on the player’s actions at the time.
This system will also be tied to lockpicking and crowbar mechanics. When interacting with locked doors or objects, you will have two options:
Lockpick: Enters a mini-game to unlock. This method is silent.
Crowbar: Allows you to force open certain doors instantly, but it creates a lot of noise, which may alert nearby infected.
Source
