Mist Survival
Steam News 14 March 20262mo ago

New Build Update (Test Branch) – v0.7.0.17b

*This update is available on the coop_test_branch. New Patch Update : 0.7.0.17b Hello everyone, Here’s the latest patch update for the coop_test_branch (v0.7.0.17b). Details below 👇 Bug Fixes Fixed: Stat UI not appeari…

Update log

Full Mist Survival update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

7 fixes4 additions4 changes0 removals
  • UI and audio
  • Fixes
  • Gameplay
  • Server
  • Maps
  • Store
fixedBug FixesFixed: Stat UI not appearing when stamina decreases (e.g. during running, combat, or climbing).
fixedBug FixesFixed: Stage 2 infected corpse displaying incorrectly after being killed.
fixedBug FixesFixed: Alien Nest / Pole burning effect displaying incorrectly on the client side.
fixedBug FixesFixed: Collision near the tunnel blocking interaction.
fixedBug FixesFixed: NPC Trader showing HP UI when attacked (now disabled).
fixedBug FixesFixed: Items displaying inconsistently between client and server (adjusted net culling distance).

*This update is available on the coop_test_branch.

New Patch Update : 0.7.0.17b

Hello everyone,

Here’s the latest patch update for the coop_test_branch (v0.7.0.17b). Details below 👇

Bug Fixes

  • Fixed: Stat UI not appearing when stamina decreases (e.g. during running, combat, or climbing).

  • Fixed: Stage 2 infected corpse displaying incorrectly after being killed.

  • Fixed: Alien Nest / Pole burning effect displaying incorrectly on the client side.

  • Fixed: Collision near the tunnel blocking interaction.

  • FixedNPC Trader showing HP UI when attacked (now disabled).
  • FixedItems displaying inconsistently between client and server (adjusted net culling distance).

Thank you for all the bug reports. I’ve added everything reported to my tracking list. Some issues are already scheduled to be fixed in upcoming patches.

Vehicle-related issues and the Status system are part of this list as well. The Status system is currently queued for a revamp, and once that work is completed the related mechanics should function properly again.

Environment And Map Update

  • Zone 0 – Small Town (near Camp Carol)Basic structures have been placed in the area. Loot is not available yet and will be added in a future patch. Currently, only the wooden building next to the Mini Mart has some interactable elements implemented, such as electricity systems (Generator mechanics), movable objects, storage containers, and openable curtains.
  • Zone 0 – Kimiko Camp: Kimiko Camp will be relocated to Map Zone 1 to better align with the story. The original camp area will be replaced with a small residential block of four houses. For now, this area only has the layout placed and does not yet include level details or interactable objects.

Features

  • "Loot All" button is now implemented and available.

  • Left Shift + Click is now implemented and available.

  • New Item Added: Baseball Bat.

  • New Item Added: Spear

  • TPS Animations: M4 and AK animations are now fully implemented and working properly.

  • New Pet Added: Rottweiler, You can find it at the large bandit camp behind the White House. The password to unlock the cage can be found on the table on the second floor.

    You can control multiple pets at the same time using the Global NPC Command. Hold Left Alt and Right Click to switch commands.

    Please note that pet behavior and animations are still being tuned. They will be further polished before the update is released to the Default Branch.

Tuning & Adjustments

  • Players can now reload while running.

  • Gas Mask filter keybind changed -> default key is now T.

  • Flashlight battery consumption adjusted (was draining too quickly).

  • Vest Armor and other armor types protection values have been rebalanced.

  • Canned Fruit now restores both hunger and thirst.

Source

Steam News / 14 March 2026

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