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Steam News25 February 20264mo ago

Miss Peacock v1.5.2 Update: Difficulty Adjustments

After gathering player feedback and careful discussion, we have lowered the game's difficulty by removing certain death scenarios, eliminating mandatory sanity checks, and making option-based challenges less difficult.

In this update3

Full notes

Full Miss Peacock update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes6 removals
  • Gameplay
  • Performance
removedAfter gathering player feedback and careful discussion, we have lowered the game's difficulty by removing certain death scenarios, eliminating mandatory sanity checks, and making option-based challenges less difficult.
removedHere’s what we did:1 – Removed death content in the exploration phase.
removedHere’s what we did:The only non–main-story death in exploration, internal ID: Barrack-08, has been removed.
changedHere’s what we did:It was a nightmare sequence in the barracks (Plot9) that caused an unavoidable death when mental stability was at the minimum (-3).
removedHere’s what we did:Exploration no longer contains any death outcomes.
removedHere’s what we did:2 – Removed all non-branching mental-check instant deaths.
1 – Total deaths44401 – Total deaths decreased, nerf

Miss Peacock changes

removedAfter gathering player feedback and careful discussion, we have lowered the game's difficulty by removing certain death scenarios, eliminating mandatory sanity checks, and making option-based challenges less difficult.
removed1 – Removed death content in the exploration phase.
removedThe only non–main-story death in exploration, internal ID: Barrack-08, has been removed.
changedIt was a nightmare sequence in the barracks (Plot9) that caused an unavoidable death when mental stability was at the minimum (-3).
removedExploration no longer contains any death outcomes.

After gathering player feedback and careful discussion, we have lowered the game's difficulty by removing certain death scenarios, eliminating mandatory sanity checks, and making option-based challenges less difficult.

Here’s what we did:

1 – Removed death content in the exploration phase.

The only non–main-story death in exploration, internal ID: Barrack-08, has been removed.

It was a nightmare sequence in the barracks (Plot9) that caused an unavoidable death when mental stability was at the minimum (-3).

Exploration no longer contains any death outcomes.

2 – Removed all non-branching mental-check instant deaths.

Previously, some mental checks had no branches; if the player’s mental stability was at the minimum (-3), the check always resulted in death.

Those have been removed. Remaining mental checks have branches, so players can avoid death.

3 – Eased death-option difficulty.

Options that lead to death are now easier to recognize; some trap options have been made more absurd or odd so that “don’t pick this” is clearer.

4 – Adjusted some death types.

We adjusted certain death outcomes so they are spread more evenly, making it easier to collect death cards.

5 – Published a short guide.

As a result:

1 – Total deaths are reduced from 44 to 40.

2 – Most death-related options are significantly easier to avoid.

3 – There are no mandatory mental-check instant deaths anywhere.

4 – Death types are more evenly distributed.

5 – A short guide is available via the bulletin board so players can reliably choose non-death options; specific story triggers still require continued collection.

OTTER CLUB

[February 25, 2026]

Source

Steam News / 25 February 2026

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