Full notes
Full Misery Street update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Events
- UI and audio
Misery Street changes
The major changes in this update are:
remade every single battle sprite, giving them a more consistent and detailed art style
remade some overworld sprites
redesigned almost all bosses and even some enemies
totally reworked the tutorial
removed windshell and added a new help option in the menu
rebalanced New Game+
Other changes include:
made Bucket's nightmare more obvious
rewritten even more dialogue and removed some npcs
removed earthworms
certain areas now have more vibrant colors
sleeping gray needs only one clown horn
renamed big snail
fixed tent softlock
fixed some grammar mistakes
fixed jesters talk animation after cutscene
made ship floor and the ash docks darker
changed knights dialogue after certain event
half no longer has a "dark voice"
angelic greed + divine no longer last forever
removed the viewing pole mountain scene
added guy talking about page up page down to ash village
Nightmare Fuel no longer does anything
Added Abyssal Shard, Nightmare Fuel, Vultures Feathers and Gold Ingot to key items.
Added 3% chance of magic causing nightmare
removed the man eater plant
added another entrance to hazard land
added a few teleports to skip sections that have already been completed
Changes in New Game+:
less glitched enemies
removed all fake plc
removed some fake balloons
giant snail doesn't need white mushrooms he's already angry
reworked the way glitched enemies work
shower monster deals exactly barely not enough to kill you if you're level 2 giving you chance to escape
changed some of half's dialogue
Source
Changelog.gg summarizes and formats this update. How we read updates.
