Full notes
Full Misery Street update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Events
- Fixes
- Performance
Misery Street changes
The major features added in this update are:
removed quicksaving, the game now auto-saves instead on two separate slots: after every battle and map transition
rebalanced many mid and late-game enemies
buffed buckets and slightly emo
added the ability to change equipment during combat
The game should now be more accessible to people not so familiar with RPGs while retaining the key parts that give the experience just the right amount of challenge.
A more thorough changelog:
General changes:
added autosave
added version number
added the ability to change equipment during combat
changed controls a bit (it is now possible to play with controller)
bug fixes
fixed game not starting for some
improved performance
grammar fixes
added the feature to see a list of statuses during battle by pressing the W key before selecting the option to fight every turn
if you press Q before choosing to fight in combat you can assign everyone to do a normal attack on the first enemy, needs more testing tho
- mac and lagfreeaction log fixed, it can now be viewed
Character changes:
removed glarg having a chance to eat the whole party while resting
glarg starts at level 7
changed skill costs of all bucket's skills
changed at what level buckets learns most of his skills
buckets no longer learns freeze
added unique icons for magify and magical storm
buckets no longer focuses with a skill but with a new starting weapon (changed all wands, staff, and orbs, removed buckets saying he's not good at physical combat behind bar)
changed emo's counter (it can now be activated anytime but it costs 15 AP every time it triggers, also it persists between combat like emotions)
tantrum and tearblast -5AP cost
Enemy changes:
rebalanced the stats of some mid and most late-game enemies, didn't change any of the bosses
change the AI of some enemies
renamed Hobo Grey and Beggar to fit their character better
Item changes:
white candy and potato juice cost +1PLC
mystical staff costs +100PLC
blue orb gives the ability to freeze
added blue orb and wooden wand to scorched plains collector
magenta orb costs -100PLC
angels blessing is now a one-time use item like ambrosia
changed laser visor
added wooden wand to captains servant but it costs 75 there
changed cosmic dissonance
essence of darkness now goes onto the body
State changes:
if emo anxious he can't counterattack
frozen always lasts only 2 turns
World changes:
added some advice dialogue to the captain on how to save 2 of the crew without having to fight any monsters in case the player is underleveled when they reach the ship
if you open a later sewer and the previous one was unopened the previous one gets opened as well
toxic sewer is always open from both sides
shower sound effect happens faster
little misery gives rewards to skilled adventurers
changed pleasant valley's rain
Source
Changelog.gg summarizes and formats this update. How we read updates.
