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Steam News31 December 20214y ago

Happy New Year! + 2021 Retrospective.

Hi dear Steam users, I wish you all wonderful holidays! This year I was working on Mirage almost every day - mainly on Importer and C++ physics engine.

Full notes

Full Mirage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Performance
  • UI and audio
  • Gameplay
changedImporter's workflow has been improved - it requires less manual adjustments to convert Daz assets (G3F characters, clothes, hair styles) to Mirage binary format but after updating to Unity 2021.2.x an Importer sometimes crashes and in rare cases some textures are missing after the Importing is done.
addedCloth physics module - I have added logs and dumps recently to help me debug complex bug reports that will be reported by users. Code updates about cloth behavior in dynamics and small optimizations need to be implemented.
addedIn 2022 a release of these two modules (Importer and Cloth physics) have the highest priority for me. I will think if they can be released on old UI from Mirage 035 or the usage of new, completely redesigned and improved (but not finished) UI from Mirage 04 is required.
added🎄 Happy New Year 🎄

Mirage changes

  • Miragemap
changedImporter's workflow has been improved - it requires less manual adjustments to convert Daz assets (G3F characters, clothes, hair styles) to Mirage binary format but after updating to Unity 2021.2.x an Importer sometimes crashes and in rare cases some textures are missing after the Importing is done.
addedCloth physics module - I have added logs and dumps recently to help me debug complex bug reports that will be reported by users. Code updates about cloth behavior in dynamics and small optimizations need to be implemented.
addedIn 2022 a release of these two modules (Importer and Cloth physics) have the highest priority for me. I will think if they can be released on old UI from Mirage 035 or the usage of new, completely redesigned and improved (but not finished) UI from Mirage 04 is required.
added🎄 Happy New Year 🎄

Hi dear Steam users,

I wish you all wonderful holidays! This year I was working on Mirage almost every day - mainly on Importer and C++ physics engine.

Importer's workflow has been improved - it requires less manual adjustments to convert Daz assets (G3F characters, clothes, hair styles) to Mirage binary format but after updating to Unity 2021.2.x an Importer sometimes crashes and in rare cases some textures are missing after the Importing is done.

Cloth physics module - I have added logs and dumps recently to help me debug complex bug reports that will be reported by users. Code updates about cloth behavior in dynamics and small optimizations need to be implemented.

In 2022 a release of these two modules (Importer and Cloth physics) have the highest priority for me. I will think if they can be released on old UI from Mirage 035 or the usage of new, completely redesigned and improved (but not finished) UI from Mirage 04 is required.

🎄 Happy New Year 🎄

-M

Source

Steam News / 31 December 2021

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