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Steam News8 December 20214y ago

Mirage 0.4 November Progress Report + Video

Video: https://vimeo.com/654447606 --- Hi dear Steam users, In November I, again, divided time between these 3 tasks: Importer of Genesis 3 content New UI for Mirage 0.

Full notes

Full Mirage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • UI and audio
  • Performance
  • Gameplay
addedNew UI for Mirage 0.4 (VR version shown in the video)
changedOn Importer I worked on automatic generation of missing textures in Daz characters needed for the best rendering quality in Unity's HDRP. Also I improved tools for materials import - now it takes less time to setup a character for the Importer.
changedUI was adopted partially to VR. It's still rough around the edges and UX need to be improved but basic interactions work already (moving windows around and interacting with their content)
addedOn physics I almost finished work on cloth module, need to add logs and dumps for extended errors reporting from users, there will be bugs in initial release and I need those to reproduce bugs on my development machine.

Mirage changes

  • Miragemap
addedNew UI for Mirage 0.4 (VR version shown in the video)
changedOn Importer I worked on automatic generation of missing textures in Daz characters needed for the best rendering quality in Unity's HDRP. Also I improved tools for materials import - now it takes less time to setup a character for the Importer.
changedUI was adopted partially to VR. It's still rough around the edges and UX need to be improved but basic interactions work already (moving windows around and interacting with their content)
addedOn physics I almost finished work on cloth module, need to add logs and dumps for extended errors reporting from users, there will be bugs in initial release and I need those to reproduce bugs on my development machine.

Video: https://vimeo.com/654447606 ---

Hi dear Steam users,

In November I, again, divided time between these 3 tasks:

  1. Importer of Genesis 3 content

  2. New UI for Mirage 0.4 (VR version shown in the video)

  3. C++ physics engine (cloth module)

On Importer I worked on automatic generation of missing textures in Daz characters needed for the best rendering quality in Unity's HDRP. Also I improved tools for materials import - now it takes less time to setup a character for the Importer.

UI was adopted partially to VR. It's still rough around the edges and UX need to be improved but basic interactions work already (moving windows around and interacting with their content)

On physics I almost finished work on cloth module, need to add logs and dumps for extended errors reporting from users, there will be bugs in initial release and I need those to reproduce bugs on my development machine.

Thank you very much for your patience and for trusting in me.

-M

Source

Steam News / 8 December 2021

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