Full notes
Full Minotaur update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
• Stopped showing the mouse cursor during cutscenes and on tutorial screens. • Fixed a text scaling bug where tutorial text wouldn’t wrap properly on resolutions different than 1920x1080. • Fixed a scaling bug where boss health HUDs showed up wrong on resolutions other than 1080p. • Fixed a problem in the tutorial where tutorial text and the store text would show up at the same time. • Fixed a GUI bug that sometimes prevented the "ESC / B" image overlay from showing up on tutorial screens. • Updated tutorial text for weapon/item pickups. (their buttons got changed after I added parrying) • Fixed a bug where the game tried to play enemy pain sounds, even for enemies who had no pain sounds. • Lowered the default brightness setting by 30%. • Updated the store text for intelligence. And added bonus treasure chests that are openable with your higher intelligence.
Source
Changelog.gg summarizes and formats this update. How we read updates.
