Full notes
Full Minotaur update
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What changed
- UI and audio
Parry, finish, then transform.
Boss Nut Cracker move.
Boss Demon Hug.
- New underworld boss, instead of the giant golem battle, now it's a two stage fight against a humanoid. I made him to force you to parry, and threw in some fun attacks counter-attacks. Like if you just stand too close waiting to parry he has a kick stun move, and if it lands he'll follow up with a high damage finisher. Part two of the boss also punishes standing around, but instead of kicking it does a claw hug. - Gave pain sounds to everyone on the third level (The Road). - On the final level: got rid of a few invisible walls, and added lighting to make the teleporter shortcuts more visible. - Changed Minotaur's death. Now the screen will fade to black, and a death sound will play.
Source
Changelog.gg summarizes and formats this update. How we read updates.
