Full notes
Full Minotaur update
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What changed
- Gameplay
WHAT'S NEW
- Added pain sounds for the last two levels. - Fixed the swords and halberds in the last level that float away from the knights hands. :O - Fixed the blood on the final level, a lot of it was just floating in the air instead of falling to the ground. - Fixed the Halberd Knight's death animation, there was a noticable delay, almost like he was a bad actor faking his own death. - Made the last level 20% brighter. - Polished the final level demons, giving them pain animations, pain sounds, and changing their AI to be more dangerous. - Fixed a bug in the last level preventing the music from changing after defeating a semiboss.
Source
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