Update 20 - New Weapons + Improved Axe - Changed Minotaur's axe. It's now 30% bigger, has a bigger hitbox, and his swing animation is 30% slower. - Added new weapons at the start of each level.
Full notes
Full Minotaur update
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What changed
1 fix0 additions0 changes0 removals
Workshop
fixedUpdate 20 - New Weapons + Improved Axe - Changed Minotaur's axe. It's now 30% bigger, has a bigger hitbox, and his swing animation is 30% slower. - Added new weapons at the start of each level. There is a Hammer, Scythe, Sword, and a Rock (on some levels). - Fixed a bug preventing achievements from activating. - Made a few more corrections to the Russian translation. - Fixed a problem with the final level's loading, where if you would run to the boss from the start he would still be loading when you got there (this also affected the 3 mini bosses). So now the level starts loading the boss and mini bosses much earlier on, from the first set of stairs in the level. - Increased the size of a collider in The Ogre (the first boss after you leave the temple). This is to prevent Minotaur from running through him. - Added wolves to level 2 town. They're like props that bite! - Improved Minotaur's weapon picking up code. Now instead of grabbing the first weapon he sees, he will pick up the closest weapon to him.
Minotaur changes
fixedUpdate 20 - New Weapons + Improved Axe - Changed Minotaur's axe. It's now 30% bigger, has a bigger hitbox, and his swing animation is 30% slower. - Added new weapons at the start of each level. There is a Hammer, Scythe, Sword, and a Rock (on some levels). - Fixed a bug preventing achievements from activating. - Made a few more corrections to the Russian translation. - Fixed a problem with the final level's loading, where if you would run to the boss from the start he would still be loading when you got there (this also affected the 3 mini bosses). So now the level starts loading the boss and mini bosses much earlier on, from the first set of stairs in the level. - Increased the size of a collider in The Ogre (the first boss after you leave the temple). This is to prevent Minotaur from running through him. - Added wolves to level 2 town. They're like props that bite! - Improved Minotaur's weapon picking up code. Now instead of grabbing the first weapon he sees, he will pick up the closest weapon to him.
Update 20 - New Weapons + Improved Axe - Changed Minotaur's axe. It's now 30% bigger, has a bigger hitbox, and his swing animation is 30% slower. - Added new weapons at the start of each level. There is a Hammer, Scythe, Sword, and a Rock (on some levels). - Fixed a bug preventing achievements from activating. - Made a few more corrections to the Russian translation. - Fixed a problem with the final level's loading, where if you would run to the boss from the start he would still be loading when you got there (this also affected the 3 mini bosses). So now the level starts loading the boss and mini bosses much earlier on, from the first set of stairs in the level. - Increased the size of a collider in The Ogre (the first boss after you leave the temple). This is to prevent Minotaur from running through him. - Added wolves to level 2 town. They're like props that bite! - Improved Minotaur's weapon picking up code. Now instead of grabbing the first weapon he sees, he will pick up the closest weapon to him.