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Steam News15 March 20188y ago

Update 16 - Russian and German

What's New? - Translated the game into Russian and German. - Added some giant black pillars in the last level, to help players figure out where to go next.

Full notes

Full Minotaur update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedWhat's New? - Translated the game into Russian and German. - Added some giant black pillars in the last level, to help players figure out where to go next. - Also optimized that level by only loading half of it at the start, then loading the rest as you play through it. What's Next? I've been playing a lot of Bloodborne lately, and I love their level designs. They're so interesting to explore, and also suspenseful and terrifying. So I'm working on a new level for after the tutorial, with a couple new mini bosses, some hidden things, and the goal to make you afraid of what's around the next corner. :) Also going to re-arrange the other levels, to get away from the wave design (like Conan or God of War), and switch to more of a Dark Souls design. Same amount of enemies, but fought in a larger level.

Minotaur changes

addedWhat's New? - Translated the game into Russian and German. - Added some giant black pillars in the last level, to help players figure out where to go next. - Also optimized that level by only loading half of it at the start, then loading the rest as you play through it. What's Next? I've been playing a lot of Bloodborne lately, and I love their level designs. They're so interesting to explore, and also suspenseful and terrifying. So I'm working on a new level for after the tutorial, with a couple new mini bosses, some hidden things, and the goal to make you afraid of what's around the next corner. :) Also going to re-arrange the other levels, to get away from the wave design (like Conan or God of War), and switch to more of a Dark Souls design. Same amount of enemies, but fought in a larger level.

What's New? - Translated the game into Russian and German. - Added some giant black pillars in the last level, to help players figure out where to go next. - Also optimized that level by only loading half of it at the start, then loading the rest as you play through it. What's Next? I've been playing a lot of Bloodborne lately, and I love their level designs. They're so interesting to explore, and also suspenseful and terrifying. So I'm working on a new level for after the tutorial, with a couple new mini bosses, some hidden things, and the goal to make you afraid of what's around the next corner. :) Also going to re-arrange the other levels, to get away from the wave design (like Conan or God of War), and switch to more of a Dark Souls design. Same amount of enemies, but fought in a larger level.

Source

Steam News / 15 March 2018

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