In this update3
Full notes
Full Ministry of Pandemic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- UI and audio
- Gameplay
Ministry of Pandemic changes
Performance evaluation update
Game winning and losing status now depends on the overall performance of the player. The game continues until the player scores less than 25 points. When the number of newly exposed patients falls below a certain threshold, the suppression counter for the win condition starts for one month.
General performance calculation method is as follows,
Base points (100 points)
social performance (40 %)
panic performance (20 %)
political Performance (15 %)
disinformation performance (15 %)
ecoPerformance (10 %)
Bonuses,
Disease difficulty (up to 10 points)
Country difficulty (up to 20 points)
Penalties
Death penalty (up to -20 points)
Duration penalty (up to -10 points)
New custom game mode
Now player can create city with custom difficulty,
initial fund
gdp per capita
unemployment percentage
sanction power
trust to science
import dependency
population density
icu capacity / population ratio
social order
Other Updates
The main menu button is included in game panel.
Time control improved.
Game balance improvement (unit costs and timings).
New custom game menu is introduced
New career menu is updated.
The winn and losing condition have been updated.
Source
Changelog.gg summarizes and formats this update. How we read updates.
