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Steam News1 January 20224y ago

Game update 0.9-1.0

Happy New Year to all! After nearly two years of development, we have finally reached the end of the game's early access-development phase.

Full notes

Full Ministry of Pandemic update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions6 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Maps
addedHappy New Year to all! After nearly two years of development, we have finally reached the end of the game's early access-development phase. I want to thank you all for all the patients you have shown during this development process. Game development begins at the first lockdown, and as the start of the new year we are now entering another. I am hoping this will be the last one.
addedEarly Access, Final Updates New viruses have been introduced.
changedAll disease parameters are adjusted as close as possible to actual diseases. However, the difficulty is determined by the simulation of the reproduction mechanism of the game. In an average city, we simulated without player interaction and measured how long society will be collapsed with the disease. At the end of simulations we have 3 cluster of viruses according to their difficulty,
addedThe mutation mechanism is introduced.
changedThe amount of infected patients acts as a multiplier of mutation rates. When there is more ifected population, chance of mutation increases
changedEach mutation affects one feature of the virus; mortality, hospitalization, asymptomatic cases, efficacy of vaccines, natural immunity (immunity gained by previously recovering from virus) basic reproductive number.

Ministry of Pandemic changes

addedHappy New Year to all! After nearly two years of development, we have finally reached the end of the game's early access-development phase. I want to thank you all for all the patients you have shown during this development process. Game development begins at the first lockdown, and as the start of the new year we are now entering another. I am hoping this will be the last one.
addedEarly Access, Final Updates New viruses have been introduced.
changedAll disease parameters are adjusted as close as possible to actual diseases. However, the difficulty is determined by the simulation of the reproduction mechanism of the game. In an average city, we simulated without player interaction and measured how long society will be collapsed with the disease. At the end of simulations we have 3 cluster of viruses according to their difficulty,
addedThe mutation mechanism is introduced.
changedThe amount of infected patients acts as a multiplier of mutation rates. When there is more ifected population, chance of mutation increases

Happy New Year to all! After nearly two years of development, we have finally reached the end of the game's early access-development phase. I want to thank you all for all the patients you have shown during this development process. Game development begins at the first lockdown, and as the start of the new year we are now entering another. I am hoping this will be the last one.

With this latest update for early access, we've completed our checklist of the features we promised. From now on, updates will be minor polishes or bugfixes coming from players. The base mechanism should not change at all.

Early Access, Final Updates New viruses have been introduced.

All disease parameters are adjusted as close as possible to actual diseases. However, the difficulty is determined by the simulation of the reproduction mechanism of the game. In an average city, we simulated without player interaction and measured how long society will be collapsed with the disease. At the end of simulations we have 3 cluster of viruses according to their difficulty,

  • Easy, Influenza, Society collapsed in 300 days with no player interruption

  • Difficult, sars, covid, smallpox, ebola , Society collapsed in 190-210 days with no player interruption

  • Extreme difficulty, polio and measles , society collapsed in 110 days with no player interruption

The mutation mechanism is introduced.

  • The mutation frequency will depend on the virus selected. Covid and polio have high mutation rates, while others have mid or low rates.

  • The amount of infected patients acts as a multiplier of mutation rates. When there is more ifected population, chance of mutation increases

  • All Mutations will make the virus harder to eradicate.

  • Each mutation affects one feature of the virus;

    • mortality, hospitalization,

    • asymptomatic cases,

    • efficacy of vaccines,

    • natural immunity (immunity gained by previously recovering from virus)

    • basic reproductive number.

Game Balance is updated.

Now society's failure depends solely on,

  • Social stability, %40

  • Panic level, %40

  • Political credibility %20

  • Death rates as penalty (depends on mortality rates of virus, up to -20 %)

  • Inability to eradicate virus for longer periods (effect stars appear after 400 days, penalty is up to -20%)

  • The economic level and the level of disinformation are not taken into account in the calculation as these factors are already reflected in social and political stability.

All advisors are unlocked,

Each selected advisor gives a 15% bonus in their area of expertise.

Missing city maps are introduced.

Source

Steam News / 1 January 2022

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