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Steam News18 February 20215y ago

【MiniMap Kingdom】Update # 149~152

【MiniMap Kingdom】Update # 149~152 Update details: 2021/1/29 # 149 -The soldier automatically returns to the barracks after disbanding: * Various military units will now return to their original barracks immediately afte

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Full MiniMap Kingdom update

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What changed

5 fixes8 additions10 changes1 removal
  • Gameplay
  • Fixes
  • Performance
  • Maps
  • UI and audio
changedThe soldier automatically returns to the barracks after disbanding: * Various military units will now return to their original barracks immediately after disbanding.
changedReduce the previous army invasion: *Slightly reduced the number of early invasions.
fixedFixed the basic energy consumption of summoned units: *Fixed the issue of the amount of energy consumed by some summoned units.
fixedFixed the click movement problem caused by performance: *Fixed a situation where the movement may get stuck when the frame rate drops.
changedReduce combat happiness loss: * Reduced from 50 to 25.
changedDynamic recovery of energy: *The current energy recovery has been changed from hourly to continuous recovery every second.
combat happiness loss: *5025combat happiness loss: * decreased, nerfdivine power decay: *1%0.1%divine power decay: * decreased, nerffiring volume of the musket tower: *2530firing volume of the musket tower: * increased, buff

MiniMap Kingdom changes

changedThe soldier automatically returns to the barracks after disbanding: * Various military units will now return to their original barracks immediately after disbanding.
changedReduce the previous army invasion: *Slightly reduced the number of early invasions.
fixedFixed the basic energy consumption of summoned units: *Fixed the issue of the amount of energy consumed by some summoned units.
fixedFixed the click movement problem caused by performance: *Fixed a situation where the movement may get stuck when the frame rate drops.
changedReduce combat happiness loss: * Reduced from 50 to 25.

【MiniMap Kingdom】Update # 149~152

Update details:

2021/1/29 # 149

-The soldier automatically returns to the barracks after disbanding: * Various military units will now return to their original barracks immediately after disbanding.

-Builder and doctor return to the residence: * Now construction workers, doctors and other units will also serve near the residence.

-Reduce the previous army invasion: *Slightly reduced the number of early invasions.

-Fixed the basic energy consumption of summoned units: *Fixed the issue of the amount of energy consumed by some summoned units.

-Fixed the click movement problem caused by performance: *Fixed a situation where the movement may get stuck when the frame rate drops.

-Reduce combat happiness loss: * Reduced from 50 to 25.

-Dynamic recovery of energy: *The current energy recovery has been changed from hourly to continuous recovery every second.

-Reduce divine power decay: *Changed from 1% to 0.1%.

-Fixed the issue of villagers demolishing the player's road: * Completely fixed the problem that villagers may demolish player roads or replace terrain.

-Terrain hint translation optimization: * Optimize the translation of some terrain hints.

2021/2/14 # 150

-Re-added zoom in and zoom out buttons: *Re-added buttons to zoom in and out in the upper left corner of the UI, It is convenient to use SteamLink to play on mobile phones and tablets.

-Optimize the button for observing villagers: *Now there are better-looking icons, And it will be convenient to operate when closing the UI.

-Added defense distance tips for remote buildings: * Added a small reminder about defense distance.

-Increase the firing volume of the musket tower: * Increased from 25 to 30.

-Automatic attack prompt optimization: * Added a reminder about when the automatic attack will start.

-Remove the slower frame rate program: *Removed the program related to frame correction to avoid the problem.

-The offense was changed to a 2-day cycle: *Independently added a new date loop, Now the offense has more suitable days.

-Timely reminder of attack days: *Now the attack time and the number of days and hours waiting for the attack will be updated in time.

-Merchants, teachers, priests, and chefs will also be stationed: *Now all kinds of towns and villagers will stay within their service range.

-Town villagers no longer collide repeatedly: *Fixed a waste of efficiency caused by repeated collisions.

2021/2/18 # 151

-Added building defense function: * Added a new automatic defense function to all buildings when occupied, Now when the player’s building is taken, Various idle military units will actively conduct territorial defense.

-Optimize wood road material: *Now there is a brighter and clearer wood road material, And it's not easy to be confused with mud.

-Enemy assembly: *Now the enemy will gather in strongholds in peacetime, More clearly organized subordinates.

-Fixed an issue where enemy villagers get stuck when summoning: *Fixed a programming issue where the enemy villagers may not be able to move normally.

-Added automatic check of whether the building needs defense: *Added the inspection function about automatic defense, Now every hour the system will re-correct the order of automatic defense.

-Added the flag of building defense: *Now when the building is occupied and is under defense, An obvious defensive mark will appear on the map.

-Zoom in and out of defense marks: *Now the defensive markers will be enlarged and reduced appropriately with the map.

-Stop offense button: * Added a new command to stop the attack, Usually used to stop defending buildings that are too far away.

-Offensive flags will also

Source

Steam News / 18 February 2021

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