Full notes
Full MiniMap Kingdom update
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What changed
- Gameplay
- Fixes
- Performance
- Maps
- UI and audio
MiniMap Kingdom changes
【MiniMap Kingdom】Update # 149~152
Update details:
2021/1/29 # 149
-The soldier automatically returns to the barracks after disbanding: * Various military units will now return to their original barracks immediately after disbanding.
-Builder and doctor return to the residence: * Now construction workers, doctors and other units will also serve near the residence.
-Reduce the previous army invasion: *Slightly reduced the number of early invasions.
-Fixed the basic energy consumption of summoned units: *Fixed the issue of the amount of energy consumed by some summoned units.
-Fixed the click movement problem caused by performance: *Fixed a situation where the movement may get stuck when the frame rate drops.
-Reduce combat happiness loss: * Reduced from 50 to 25.
-Dynamic recovery of energy: *The current energy recovery has been changed from hourly to continuous recovery every second.
-Reduce divine power decay: *Changed from 1% to 0.1%.
-Fixed the issue of villagers demolishing the player's road: * Completely fixed the problem that villagers may demolish player roads or replace terrain.
-Terrain hint translation optimization: * Optimize the translation of some terrain hints.
2021/2/14 # 150
-Re-added zoom in and zoom out buttons: *Re-added buttons to zoom in and out in the upper left corner of the UI, It is convenient to use SteamLink to play on mobile phones and tablets.
-Optimize the button for observing villagers: *Now there are better-looking icons, And it will be convenient to operate when closing the UI.
-Added defense distance tips for remote buildings: * Added a small reminder about defense distance.
-Increase the firing volume of the musket tower: * Increased from 25 to 30.
-Automatic attack prompt optimization: * Added a reminder about when the automatic attack will start.
-Remove the slower frame rate program: *Removed the program related to frame correction to avoid the problem.
-The offense was changed to a 2-day cycle: *Independently added a new date loop, Now the offense has more suitable days.
-Timely reminder of attack days: *Now the attack time and the number of days and hours waiting for the attack will be updated in time.
-Merchants, teachers, priests, and chefs will also be stationed: *Now all kinds of towns and villagers will stay within their service range.
-Town villagers no longer collide repeatedly: *Fixed a waste of efficiency caused by repeated collisions.
2021/2/18 # 151
-Added building defense function: * Added a new automatic defense function to all buildings when occupied, Now when the player’s building is taken, Various idle military units will actively conduct territorial defense.
-Optimize wood road material: *Now there is a brighter and clearer wood road material, And it's not easy to be confused with mud.
-Enemy assembly: *Now the enemy will gather in strongholds in peacetime, More clearly organized subordinates.
-Fixed an issue where enemy villagers get stuck when summoning: *Fixed a programming issue where the enemy villagers may not be able to move normally.
-Added automatic check of whether the building needs defense: *Added the inspection function about automatic defense, Now every hour the system will re-correct the order of automatic defense.
-Added the flag of building defense: *Now when the building is occupied and is under defense, An obvious defensive mark will appear on the map.
-Zoom in and out of defense marks: *Now the defensive markers will be enlarged and reduced appropriately with the map.
-Stop offense button: * Added a new command to stop the attack, Usually used to stop defending buildings that are too far away.
-Offensive flags will also
Source
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