In this update7
Full notes
Full Minigunner® update
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What changed
- Gameplay
- Balance
- UI and audio
- Store
- Fixes
Minigunner® changes
Minigunner Build 0.8.3.0 Patch Notes
Introducing the next big bad boss: the Giga-Beamer! Equip yourself with a shiny new powershot and a spooky new item to take it down!
Changes with the '📡 ' icon in front of them are changes or additions suggested by the community!
Fear the giga-beamer!
General
-NEW BOSS: The ☠️ GIGA BEAMER ☠️ This boss can be encountered in the second bossfight after defeating wave 10, and should be quite the formidable foe!
-The new boss introduces a new debuff: 🐌 Sticky 🐌 This will slow your movement speed and cripple the recharge rate of your combat roll. When afflicted with this debuff, you have to time your combat roll perfectly, use it too early and you're toast!
-Ammo UI has been reworked for greater back-end flexibility, this should fix issues related to the ammo bar getting messy at high ammo counts
-New Visuals for Rusty Magnet, Mineral Scanner, Unstable Isotope, Whispering Lantern, and Burning Enemies
-Added special art for stunned detonator enemies
-Shortened "Elder Plasma Spitter" to simply "Elder Spitter"
-The game no longer exits you from a store when you Alt+Tab or Shift+Tab
-Integrated steam rich presence! Now you can see which mercenary your friends are playing as and where they are in their runs!
-📡 New Setting: Controller Cursor Distance This setting allows you to customize how close or far your cursor is to your weapon when using a controller
-📡 New Setting: Show Mini Cooldown Indicators This setting toggles on two small indicators by your character that show you the cooldown status of your combat roll and your ability
Minigunner
-Powershot Added new ability visuals! Rotated burst projectile orientation by 180 degrees
Now you won't get that pesky projectile that's sent straight back towards you
Engineer
-Shotgun Tightened projectile spread by +27% This should make it significantly easier to do higher damage without needing to be in point blank ranges to enemies
-Custom Minisentry Increased projectile speed by +75% This allows the minisentry to hit moving targets easier, which helps it deal damage better damage when it's alone
-Scrap Efficiency (Passive) Scrap back from armor purchases in shop increased +25% -> +50% Small buff to make this aspect of his passive a bit more impactful
Drillminer
-Drillmine Launcher Reduced base firerate by -6% Increased drillmine explosion radius by +15% Small Stat tweak to lean the drillminer into his strengths as an AoE damage dealer
Items
-Mineral Scanner 💻 OLD: 9 second scan (+9 seconds per stack)
12 deposits that yield medium scrap
NEW: 12 second scan (+12 seconds per stack)
8 deposits that yield small scrap
4 rich deposits that yield golden small scrap
rich deposits can be scanned 2-5 times each
every deposit has a +18% chance per additional threat level to yield triple scrap values!
New Mineral Scanner Visuals!
-Royal Jelly 🐝 Bee targeting range reduced by 25% (New range: 5) Bee damage reduced 30 -> 20 Bee recharge time reduced 2 seconds -> 1.25 seconds NEW: Bee recharge time now reduced by an additional 0.15 seconds per stack
-Tasty Honeycomb 🍯 Bee targeting range reduced by 25% (New range: 6.5) Bee damage reduced 30 -> 20 Bee recharge time increased 1.25 seconds -> 1.5 seconds NEW: Bee recharge time now reduced by an additional 0.35 seconds per stack
Previously the Tasty Honeycomb was essentially a direct upgrade to the Royal Jelly, it had a higher bps (bees per second) and could fire bees onto enemies from nearly double the range of the Jelly. It also didn't help that stacking them was neat but not that interesting. Now, the Royal Jelly will have superior bps in the early game, with the condition that you need to remain closer to enemies to fire out the bees, when compared to the Tasty Honeycomb. But, if you gain multiple stacks, the Honeycomb will surpass the Jelly in sheer damage. Both of these items will also benefit from scaling considerably better with additional stacks now that the bee recharge rate is improved by them.
The range adjustments also make the Jelly more useful in prolonged close quarters combat, whereas the Honeycomb will be more suited to longer range playstyles.
-Multi-Stimpack Injector 💉 Movement speed reduced 25% -> 20% Firerate, reload rate, damage, ability recharge speed, and projectile speed & range increased 25% -> 45%
-Unstable Isotope ☢️ Increased explosion damage 30 -> 50
-Darksteel Furnace 🔥 Firerate increased 65% -> 75%
-Tactical Scope 🔭 Projectile range increased 20% -> 25%
-Fusion Core ⚛️ Kills required to boost damage decreased 14 -> 12
New General Items
(spoilered for your protection)
Common Tier -Phantom Minecart 👻
Increases your movement speed, your bonus movement speed effects now also grant firerate as well
Bug Fixes
If you want to report bugs or give feedback, join our Discord! If you want to check on the status of reported bugs, check out our Bug Tracker!
These bugs have been squashed!
-Fixed a bug where the tutorial would not recognize rebound controller buttons correctly
-Fixed a bug where Tactical Scope would give you a permanent range increase that persisted between runs
-Fixed Voltage Regulator's stats not working correctly
-Fixed cutscene bars not placed correctly on different resolutions
-Fixed an issue where honeycomb bees would fly off in random directions
The phantom minecart!
Source
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