What changed
1 fix0 additions0 changes0 removals
fixedMinigame Changes * Lobby : Fixed two minigames missing their 'Bot Supported' icons * The Grind : Removed leftover text from an unused gameplay mechanic Bug Fixes & Improvements * Improved player, bot, and AI movement replication performance by about 10%. This was achieved by using UE4's vector quantization and optimizations to the replicated movement data * Fixed fatal kills from damage volumes (such as lava, spikes, falling, etc) not playing their damage effects * Fixed a rare bug where the minigame's Level Script Actor could fail to replicate before the minigame's world had called BeginPlay which would cause certain actors to fail to initialize correctly on the client * Improved physics responsiveness on the client by 33% by reducing the buffer stored before the client starts simulating the physics locally * Fixed the gamma setting not working correctly * Made the "Enable Bots" UI a little more clear * Bots now ignore the Max Player count and will fill slots up to 8 players
Minigame Game changes
fixedMinigame Changes * Lobby : Fixed two minigames missing their 'Bot Supported' icons * The Grind : Removed leftover text from an unused gameplay mechanic Bug Fixes & Improvements * Improved player, bot, and AI movement replication performance by about 10%. This was achieved by using UE4's vector quantization and optimizations to the replicated movement data * Fixed fatal kills from damage volumes (such as lava, spikes, falling, etc) not playing their damage effects * Fixed a rare bug where the minigame's Level Script Actor could fail to replicate before the minigame's world had called BeginPlay which would cause certain actors to fail to initialize correctly on the client * Improved physics responsiveness on the client by 33% by reducing the buffer stored before the client starts simulating the physics locally * Fixed the gamma setting not working correctly * Made the "Enable Bots" UI a little more clear * Bots now ignore the Max Player count and will fill slots up to 8 players
Version v1.2.0 Patch Notes:
Minigame Changes * Lobby: Fixed two minigames missing their 'Bot Supported' icons * The Grind: Removed leftover text from an unused gameplay mechanic Bug Fixes & Improvements * Improved player, bot, and AI movement replication performance by about 10%. This was achieved by using UE4's vector quantization and optimizations to the replicated movement data * Fixed fatal kills from damage volumes (such as lava, spikes, falling, etc) not playing their damage effects * Fixed a rare bug where the minigame's Level Script Actor could fail to replicate before the minigame's world had called BeginPlay which would cause certain actors to fail to initialize correctly on the client * Improved physics responsiveness on the client by 33% by reducing the buffer stored before the client starts simulating the physics locally * Fixed the gamma setting not working correctly * Made the "Enable Bots" UI a little more clear * Bots now ignore the Max Player count and will fill slots up to 8 players