Full notes
Full Minigame Blast update
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What changed
- Gameplay
- UI and audio
- Performance
- Fixes
- Store
- Balance
Minigame Blast changes
General
Difficulty setting now saves between play sessions
When you win in Versus mode you can now attack and run in place to show off
Fixed a bug where the winning avatar in Versus mode would have UI buttons attached to it
Survivor mode chooses the correct minigames with 8 players in Versus Mode
Fixed a bug where when playing with more than 4 players, split screen games could still be offered to play. This resulted in a crash and/or weirdness
Using a new system for input (Rewired) to replace older systems. Steam Input and basic Unity input are no longer used
Fixed a bug where Xbox One controllers would have up/down and start/select swapped
Controllers can now be unplugged and plugged back in to resume play without issues
Controllers are now detected by pressing joysticks as well as by pressing buttons
The cursor should no longer appear on the screen during minigames
Controllers plugged in after the game has started now function correctly
You can now change the 'Use X-Input' setting to allow support for more than 4 X-Input controllers (like the Xbox One controller)
Fixed mouse sensitivity issues with first person games
Games should now pause when the Steam overlay is opened
Car Launch
The Store and Results window no longer pop up once the game has ended
The Store and Results window now close when the game ends
Count'Em
Fixed a bug where the score was showing as 'good' in cooperative, when it was in fact 'bad'
Fixed a bug where if multiple players were the same avatar, none of them could actually count
Deathmatch
You can now press 'X' to manually reload your weapon
Fixed a bug when a robot got very close to you, it would tilt unnaturally
Players who take the lead now have their name displayed in cooperative mode
Fixed a bug that disabled use of the right joystick
Laser now 'spark' when they hit objects, making it easier to see if/when you hit something
Robots now disintegrate when defeated
The Invalidator is now less inaccurate
The 'arena' now has coloured distinct markers corresponding to what quadrant you are in. This is so players no longer get lost
Dungeon Crawl
Description updated to better describe the game
Health bars now disappear for dead players
Minigolf
The end of hole 6 is now angled so the ball ends up in the same spot
New Scorecard that shows the scores of all players
The scores of other players are greyed out so you can see your score easily
The scorecard no longer shows the hole number, this was confusing and extra to most players in normal gamplay
Finishing a course now highlights your total scores showing which players scored low enough
Fixed a flickering artifact on the hole 'Around the Bend'
The hole 'Around the Bend' had several cleanup changes to its mesh
The ball no longer bounces of edges of the course mesh
The Hardwood material that the sides of the courses are made of now looks better
The hole 'Choices' had some improvements to the mesh
The ending of 'Choices' was changed due to constant missing causing more than intended difficulty
The mouse now works as intended if the keyboard/mouse player is playing
Monster Blast
Changed the spawn rate from 3 to 7 enemies per wave, to 3 to 5 + 'the number of players' enemies per wave
Weakening and Burning passive upgrades now have their own icons
A new passive 'Power Surge' has been added to extended mode. This gives electric damage a chance to hit again 1 second later. Each level increases the chance
A new passive 'Astral Drag' has been added to extended mode. This makes arcane damage slow enemies by 10%. Each level increases the power of the slow effect
A new passive 'Blunt Force' has been added to extended mode. This gives earth damage a chance to deal double damage. Each level increases the chance
Players can no longer possibly upgrade health so much that it would be impossible for them to lose
Monster damage now scales 'infinitely' in extended mode
Fixed a bug where monsters could hit you from offscreen by being too large and not being able to path to you
Spaceship Shooter
Fixed a (recently introduced) bug where the game would freeze in Versus mode
Target Practice
Score text is now easier to see
Targets now have a disintegrate effect when hit
Target practice is now more difficult to account for changes in controls
Removed the 'victory' count from the screen, this is only for Deathmatch
Menus
Controls spaced better in the Game Description screen
The Player Select screen now shows the controller gylph for Start instead of the word 'Start'
Start and Select now have proper glyphs for keyboard/mouse controls
Glyphs fade in/out quicker with multiple controllers
Fixed an issue where multiple controllers of the same type would cause and no glyphs to appear
The Player Select screen now tells you how to drop out
Fixed a bug where the selection arrows would not reset when selecting a player who dropped out previously
The Back and Drop out options now only appear if a player is connected in the player select screen
Players can no longer drop out after a game mode has been chosen
Source
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