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Steam News22 March 20206y ago

Pre-Launch Update 2

General Difficulty setting now saves between play sessions When you win in Versus mode you can now attack and run in place to show off Fixed a bug where the winning avatar in Versus mode would have UI buttons attached t

Full notes

Full Minigame Blast update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes14 additions8 changes6 removals
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
  • Store
  • Balance
addedWhen you win in Versus mode you can now attack and run in place to show off
fixedFixed a bug where the winning avatar in Versus mode would have UI buttons attached to it
fixedFixed a bug where when playing with more than 4 players, split screen games could still be offered to play. This resulted in a crash and/or weirdness
addedUsing a new system for input (Rewired) to replace older systems. Steam Input and basic Unity input are no longer used
fixedFixed a bug where Xbox One controllers would have up/down and start/select swapped
addedControllers can now be unplugged and plugged back in to resume play without issues
spawn rate37spawn rate increased, buffspawn rate from 3 to 7 enemies per wave, to35spawn rate from 3 to 7 enemies per wave, to increased, buff

Minigame Blast changes

addedWhen you win in Versus mode you can now attack and run in place to show off
fixedFixed a bug where the winning avatar in Versus mode would have UI buttons attached to it
fixedFixed a bug where when playing with more than 4 players, split screen games could still be offered to play. This resulted in a crash and/or weirdness
addedUsing a new system for input (Rewired) to replace older systems. Steam Input and basic Unity input are no longer used
fixedFixed a bug where Xbox One controllers would have up/down and start/select swapped

General

  • Difficulty setting now saves between play sessions

  • When you win in Versus mode you can now attack and run in place to show off

  • Fixed a bug where the winning avatar in Versus mode would have UI buttons attached to it

  • Survivor mode chooses the correct minigames with 8 players in Versus Mode

  • Fixed a bug where when playing with more than 4 players, split screen games could still be offered to play. This resulted in a crash and/or weirdness

  • Using a new system for input (Rewired) to replace older systems. Steam Input and basic Unity input are no longer used

  • Fixed a bug where Xbox One controllers would have up/down and start/select swapped

  • Controllers can now be unplugged and plugged back in to resume play without issues

  • Controllers are now detected by pressing joysticks as well as by pressing buttons

  • The cursor should no longer appear on the screen during minigames

  • Controllers plugged in after the game has started now function correctly

  • You can now change the 'Use X-Input' setting to allow support for more than 4 X-Input controllers (like the Xbox One controller)

  • Fixed mouse sensitivity issues with first person games

  • Games should now pause when the Steam overlay is opened

Car Launch

  • The Store and Results window no longer pop up once the game has ended

  • The Store and Results window now close when the game ends

Count'Em

  • Fixed a bug where the score was showing as 'good' in cooperative, when it was in fact 'bad'

  • Fixed a bug where if multiple players were the same avatar, none of them could actually count

Deathmatch

  • You can now press 'X' to manually reload your weapon

  • Fixed a bug when a robot got very close to you, it would tilt unnaturally

  • Players who take the lead now have their name displayed in cooperative mode

  • Fixed a bug that disabled use of the right joystick

  • Laser now 'spark' when they hit objects, making it easier to see if/when you hit something

  • Robots now disintegrate when defeated

  • The Invalidator is now less inaccurate

  • The 'arena' now has coloured distinct markers corresponding to what quadrant you are in. This is so players no longer get lost

Dungeon Crawl

  • Description updated to better describe the game

  • Health bars now disappear for dead players

Minigolf

  • The end of hole 6 is now angled so the ball ends up in the same spot

  • New Scorecard that shows the scores of all players

  • The scores of other players are greyed out so you can see your score easily

  • The scorecard no longer shows the hole number, this was confusing and extra to most players in normal gamplay

  • Finishing a course now highlights your total scores showing which players scored low enough

  • Fixed a flickering artifact on the hole 'Around the Bend'

  • The hole 'Around the Bend' had several cleanup changes to its mesh

  • The ball no longer bounces of edges of the course mesh

  • The Hardwood material that the sides of the courses are made of now looks better

  • The hole 'Choices' had some improvements to the mesh

  • The ending of 'Choices' was changed due to constant missing causing more than intended difficulty

  • The mouse now works as intended if the keyboard/mouse player is playing

Monster Blast

  • Changed the spawn rate from 3 to 7 enemies per wave, to 3 to 5 + 'the number of players' enemies per wave

  • Weakening and Burning passive upgrades now have their own icons

  • A new passive 'Power Surge' has been added to extended mode. This gives electric damage a chance to hit again 1 second later. Each level increases the chance

  • A new passive 'Astral Drag' has been added to extended mode. This makes arcane damage slow enemies by 10%. Each level increases the power of the slow effect

  • A new passive 'Blunt Force' has been added to extended mode. This gives earth damage a chance to deal double damage. Each level increases the chance

  • Players can no longer possibly upgrade health so much that it would be impossible for them to lose

  • Monster damage now scales 'infinitely' in extended mode

  • Fixed a bug where monsters could hit you from offscreen by being too large and not being able to path to you

Spaceship Shooter

  • Fixed a (recently introduced) bug where the game would freeze in Versus mode

Target Practice

  • Score text is now easier to see

  • Targets now have a disintegrate effect when hit

  • Target practice is now more difficult to account for changes in controls

  • Removed the 'victory' count from the screen, this is only for Deathmatch

Menus

  • Controls spaced better in the Game Description screen

  • The Player Select screen now shows the controller gylph for Start instead of the word 'Start'

  • Start and Select now have proper glyphs for keyboard/mouse controls

  • Glyphs fade in/out quicker with multiple controllers

  • Fixed an issue where multiple controllers of the same type would cause and no glyphs to appear

  • The Player Select screen now tells you how to drop out

  • Fixed a bug where the selection arrows would not reset when selecting a player who dropped out previously

  • The Back and Drop out options now only appear if a player is connected in the player select screen

  • Players can no longer drop out after a game mode has been chosen

Source

Steam News / 22 March 2020

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