Full notes
Full Minigame Blast update
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What changed
- Gameplay
- Fixes
- UI and audio
- Balance
Minigame Blast changes
General
The minigame occurrence gap has been increased to 6 from 4. Playing the same game after 4 games still felt too soon. The gap is used in the Point Rush and Gauntlet modes
Minigames now tell you why you lost in cases where it could be unclear
'Menu' text for the in game menu is now the correct larger size
Fallback glyphs (Xbox) are now used in case the controller can't be resolved
You can no longer 'win' the endless Gauntlet by losing
New Gauntlet lose screen with appropriate music
Fixed a bug in split screen games which made playing with 3 people have a weird 4th screen
Split screen games have had their icons moved to avoid centered text
Save files for Car Launch and Monster Blast now save for the amount of players playing. You will can now only see and load files with the correct number of players
Bird Panic
Fixed a bug where players would 'fall off' the platform near the top when they shouldn't have
Car Launch
Moved player icons and speedometer in split screen to be more visible
The speedometer now has an outline to make it easier to read
Fixed a bug where achievements weren't being checked
Can no longer fall forever if you somehow manage to bounce the car backwards at an insane speed
Buying an upgrade no longer causes the UI to reset its highlighting
Coin Collector
Bad/Purple Coins now have a bad/purple sound effect
Game instructions now state that bad coins are bad
Count'Em
Count'Em now stops sending icons 7 seconds from the end up from 6 seconds
The avatar icons now rotate to make the game more difficult
Deathmatch
New leaders are now announced when the score changes
The robots have named themselves hoping you will refuse to shoot them
A 'victories' count has now been added in the bottom left corner
The aiming controls have been rewritten and now should preform the same across different controllers
The Crosshair is now much larger and clearer so you can see where you are shooting
The AI now shoots slightly slower than players since they would consistently beat good players on normal difficulty
Guns now point down to reload
It now says 'RELOADING' on your screen when reloading to make it super clear
Dungeon Crawl
Archers will no longer stand in doorways while shooting
You can no longer make your allies flash red by hitting them
Hotdog, No Hotdog
Description now states the correct duration as 45 seconds
Minigolf
Replace particle effect goal marker with a goal flag. This fades out as your ball gets closer to the hole
All the balls now start in the same spot
Other players' balls now fade when they get closer to your ball
You can no longer see other players' power arrows
Par was increased on several courses
Number of difficulty categories for holes was reduced from 4 to 3. This increases the variety of courses playable on each game difficulty
Golf balls are now coloured to your player colour with a white stripe in the middle
Shooting controls have been redone. Instead of holding 'B' to aim and letting go to hit the ball, you are now always aiming and press 'B' to hit the ball. This is less confusing and we didn't find players were accidentally hitting the ball
Fixed a bug where physics materials were wiped from all courses
Rebalanced bounciness on the ball to make it more fun
Reduced shot power from 24 to 18 to fit the fixed physics
Fixed a bug where players using the keyboard couldn't hit the ball
The ready bar is now your own
When switching from 'In Play' to 'Ready' the bottom bar now changes colour to make it more obvious
You can now press 'Y' to view your scorecard at any time
Monster Blast
New Passive - Weakening: Ice damage weakens enemies, increasing the damage dealt to them per level
New Passive - Burning: Fire damage burns enemies dealing damage over time. The duration of the burn increases per level
Losing a game in extended now properly lets you reduce progression or try again
Can no longer use spells while in the upgrade screen
Reduced the amount of particles in the Arcane Blast spell
Fixed the icon for the Team Health upgrade
Added music for the upgrade screen
Added level up sound effect
Completely redid upgrade screen
Can now choose from 4 upgrades instead of 2
Upgrade choices now better reflect the team's build
Spell icons no longer become darker
Spell icons no longer align to buttons
The players' cursors are now hid when the game ends
Screen now flashes red when you take damage; it could hard to tell before in all the chaos
Spaceship Shooter
Altered the noise shooting makes to alleviate ear pain
Fixed a bug where your ship could get tangled with an allies ship and was too funny
Rotate 8
Fixed navigation issues with going back and forth between the categories panel and the pictures panel
You can now exit the extended rotate 8 menu back to the game mode menu
Beginner mode no longer permalocks circles in their wrong positions
The players' cursors are now hid when the game ends
Added a way to back out of the difficulty selection
Fixed a bug where unpausing Rotate 8 would sometimes still leave the players paused
Re-extremed Extreme difficulty by disabling locking as intended
Target Practice
Fixed an issue with controller sensitivity
We You
After every round it now tells you how many rounds are left in large text
Wolf Chase
Apples now have an apple sound effect
Berries now have a negative sound
Menus
You now hold B for 4 seconds to leave the player select screen, instead of pressing X + Y + Start. Added a visual effect while holding to make it clear someone is trying to back out of the screen. It was difficult to hit all 3 buttons simultaneously, without hitting start first, and on controllers players weren't familiar with
Added an Options button to the game mode menu for easier access
The Player status screen now shows the buttons for picking a character, or choosing a new one
Characters now correctly stop animating when not chosen
Rules in the Change Rules menu are now saved between play sessions
Fixed a bug where winning survival or losing gauntlet would get stuck in that state until you played a different game mode
The navigation in the options menu now works as expected
The Coop or Vs screen is now cleaner and clearer
Point Rush in coop now shows a single team score instead of individual scores (that were all the same)
Highlighted menu options now have a border making them much clearer to see
Removed the 's' from '1 games left' in Survivor mode
Source
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