HomeGamesUpdatesPricingMethodology
Steam News6 March 20206y ago

Pre-Launch Update

General The minigame occurrence gap has been increased to 6 from 4. Playing the same game after 4 games still felt too soon.

Full notes

Full Minigame Blast update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes20 additions13 changes11 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
changedThe minigame occurrence gap has been increased to 6 from 4. Playing the same game after 4 games still felt too soon. The gap is used in the Point Rush and Gauntlet modes
fixedFallback glyphs (Xbox) are now used in case the controller can't be resolved
removedYou can no longer 'win' the endless Gauntlet by losing
addedNew Gauntlet lose screen with appropriate music
fixedFixed a bug in split screen games which made playing with 3 people have a weird 4th screen
changedSplit screen games have had their icons moved to avoid centered text
minigame occurrence gap46minigame occurrence gap increased, buffNumber of difficulty categories for holes43Number of difficulty categories for holes decreased, nerfshot power2418shot power decreased, nerf

Minigame Blast changes

changedThe minigame occurrence gap has been increased to 6 from 4. Playing the same game after 4 games still felt too soon. The gap is used in the Point Rush and Gauntlet modes
fixedFallback glyphs (Xbox) are now used in case the controller can't be resolved
removedYou can no longer 'win' the endless Gauntlet by losing
addedNew Gauntlet lose screen with appropriate music
fixedFixed a bug in split screen games which made playing with 3 people have a weird 4th screen

General

  • The minigame occurrence gap has been increased to 6 from 4. Playing the same game after 4 games still felt too soon. The gap is used in the Point Rush and Gauntlet modes

  • Minigames now tell you why you lost in cases where it could be unclear

  • 'Menu' text for the in game menu is now the correct larger size

  • Fallback glyphs (Xbox) are now used in case the controller can't be resolved

  • You can no longer 'win' the endless Gauntlet by losing

  • New Gauntlet lose screen with appropriate music

  • Fixed a bug in split screen games which made playing with 3 people have a weird 4th screen

  • Split screen games have had their icons moved to avoid centered text

  • Save files for Car Launch and Monster Blast now save for the amount of players playing. You will can now only see and load files with the correct number of players

Bird Panic

  • Fixed a bug where players would 'fall off' the platform near the top when they shouldn't have

Car Launch

  • Moved player icons and speedometer in split screen to be more visible

  • The speedometer now has an outline to make it easier to read

  • Fixed a bug where achievements weren't being checked

  • Can no longer fall forever if you somehow manage to bounce the car backwards at an insane speed

  • Buying an upgrade no longer causes the UI to reset its highlighting

Coin Collector

  • Bad/Purple Coins now have a bad/purple sound effect

  • Game instructions now state that bad coins are bad

Count'Em

  • Count'Em now stops sending icons 7 seconds from the end up from 6 seconds

  • The avatar icons now rotate to make the game more difficult

Deathmatch

  • New leaders are now announced when the score changes

  • The robots have named themselves hoping you will refuse to shoot them

  • A 'victories' count has now been added in the bottom left corner

  • The aiming controls have been rewritten and now should preform the same across different controllers

  • The Crosshair is now much larger and clearer so you can see where you are shooting

  • The AI now shoots slightly slower than players since they would consistently beat good players on normal difficulty

  • Guns now point down to reload

  • It now says 'RELOADING' on your screen when reloading to make it super clear

Dungeon Crawl

  • Archers will no longer stand in doorways while shooting

  • You can no longer make your allies flash red by hitting them

Hotdog, No Hotdog

  • Description now states the correct duration as 45 seconds

Minigolf

  • Replace particle effect goal marker with a goal flag. This fades out as your ball gets closer to the hole

  • All the balls now start in the same spot

  • Other players' balls now fade when they get closer to your ball

  • You can no longer see other players' power arrows

  • Par was increased on several courses

  • Number of difficulty categories for holes was reduced from 4 to 3. This increases the variety of courses playable on each game difficulty

  • Golf balls are now coloured to your player colour with a white stripe in the middle

  • Shooting controls have been redone. Instead of holding 'B' to aim and letting go to hit the ball, you are now always aiming and press 'B' to hit the ball. This is less confusing and we didn't find players were accidentally hitting the ball

  • Fixed a bug where physics materials were wiped from all courses

  • Rebalanced bounciness on the ball to make it more fun

  • Reduced shot power from 24 to 18 to fit the fixed physics

  • Fixed a bug where players using the keyboard couldn't hit the ball

  • The ready bar is now your own

  • When switching from 'In Play' to 'Ready' the bottom bar now changes colour to make it more obvious

  • You can now press 'Y' to view your scorecard at any time

Monster Blast

  • New Passive - Weakening: Ice damage weakens enemies, increasing the damage dealt to them per level

  • New Passive - Burning: Fire damage burns enemies dealing damage over time. The duration of the burn increases per level

  • Losing a game in extended now properly lets you reduce progression or try again

  • Can no longer use spells while in the upgrade screen

  • Reduced the amount of particles in the Arcane Blast spell

  • Fixed the icon for the Team Health upgrade

  • Added music for the upgrade screen

  • Added level up sound effect

  • Completely redid upgrade screen

  • Can now choose from 4 upgrades instead of 2

  • Upgrade choices now better reflect the team's build

  • Spell icons no longer become darker

  • Spell icons no longer align to buttons

  • The players' cursors are now hid when the game ends

  • Screen now flashes red when you take damage; it could hard to tell before in all the chaos

Spaceship Shooter

  • Altered the noise shooting makes to alleviate ear pain

  • Fixed a bug where your ship could get tangled with an allies ship and was too funny

Rotate 8

  • Fixed navigation issues with going back and forth between the categories panel and the pictures panel

  • You can now exit the extended rotate 8 menu back to the game mode menu

  • Beginner mode no longer permalocks circles in their wrong positions

  • The players' cursors are now hid when the game ends

  • Added a way to back out of the difficulty selection

  • Fixed a bug where unpausing Rotate 8 would sometimes still leave the players paused

  • Re-extremed Extreme difficulty by disabling locking as intended

Target Practice

  • Fixed an issue with controller sensitivity

We You

  • After every round it now tells you how many rounds are left in large text

Wolf Chase

  • Apples now have an apple sound effect

  • Berries now have a negative sound

Menus

  • You now hold B for 4 seconds to leave the player select screen, instead of pressing X + Y + Start. Added a visual effect while holding to make it clear someone is trying to back out of the screen. It was difficult to hit all 3 buttons simultaneously, without hitting start first, and on controllers players weren't familiar with

  • Added an Options button to the game mode menu for easier access

  • The Player status screen now shows the buttons for picking a character, or choosing a new one

  • Characters now correctly stop animating when not chosen

  • Rules in the Change Rules menu are now saved between play sessions

  • Fixed a bug where winning survival or losing gauntlet would get stuck in that state until you played a different game mode

  • The navigation in the options menu now works as expected

  • The Coop or Vs screen is now cleaner and clearer

  • Point Rush in coop now shows a single team score instead of individual scores (that were all the same)

  • Highlighted menu options now have a border making them much clearer to see

  • Removed the 's' from '1 games left' in Survivor mode

Source

Steam News / 6 March 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.