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Steam News31 March 20206y ago

Launch Week Update

General Cover Images are now compressed. This reduces the game's size by a lot Music is now more compressed.

Full notes

Full Minigame Blast update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes1 removal
  • Performance
  • Balance
  • Gameplay
changedGeneralWe now use smaller modified (painterlyish) images for the Freeplay screen and the previous large images everywhere else. This provides the best look and lower memory usage
changedDungeon CrawlReduced player health from 50 to 40. This is a balance change to make the slightly game harder. Players would frequently finish the game with an abundance of health left (when winning)
addedMinigolfAdded the ability to zoom the camera in/out using the Right/Left shoulder buttons (scroll wheel with keyboard/mouse)
changedMinigolfThe camera rotate sensitivity has been reduced by ~60%. It was too difficult to reach an exact angle, causing frustration. This speed is more precise and still allows for quick view adjustments
removedMinigolfRemoved the high back wall on the Windy level and replaced with a normal wall. It was not needed to stop the ball and often just blocked the player's view
player health5040player health decreased, nerf

General

  • Cover Images are now compressed. This reduces the game's size by a lot

  • Music is now more compressed. This reduces the game's size even more

  • We now use smaller modified (painterlyish) images for the Freeplay screen and the previous large images everywhere else. This provides the best look and lower memory usage

Dungeon Crawl

  • Reduced player health from 50 to 40. This is a balance change to make the slightly game harder. Players would frequently finish the game with an abundance of health left (when winning)

Minigolf

  • Added the ability to zoom the camera in/out using the Right/Left shoulder buttons (scroll wheel with keyboard/mouse)

  • The camera rotate sensitivity has been reduced by ~60%. It was too difficult to reach an exact angle, causing frustration. This speed is more precise and still allows for quick view adjustments

  • Removed the high back wall on the Windy level and replaced with a normal wall. It was not needed to stop the ball and often just blocked the player's view

  • Lowered the unusually high walls on the U-Turn level

Source

Steam News / 31 March 2020

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