In this update4
Full notes
Full Mini Tank Mayhem update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Performance
- Fixes
Mini Tank Mayhem changes
This is the commander speaking!
With the Six One Indie Game Showcase just around the corner, we are excited to release an updated demo of Mini Tank Mayhem. This update introduces a range of new features and improvements, including a powerful new card the death ray from the sky...TLDR !!
This update also includes enhanced visuals, refined gameplay settings, and various balance adjustments. Players can now experience Threat Level 3, and enjoy the addition of rarity-based card auras. These changes aim to provide a more engaging, polished, and enjoyable demo experience as we celebrate Six One Indie Game festival.
Changelog:
General
Added new card: TL;DR
Added card aura based on rarity
Added Threat Level 3
Added trusty companion bot that gives commendations to players
Improved companion bot dialogue
Added photosensitivity warning when launching the game
Added background scenery in Grassland
Added tooltip during “Pick an Artifact”
Improved tank card visuals
Improved visuals on the Portal
Improved visuals on map nodes
Improved material shading on enemies, tanks, and stages
Improved scoring mechanic
Render pipeline switched to Universal Render Pipeline (URP) (from Built-in)
Removed sound effects when enemies die
Removed all commander special abilities
Bug Fixes
Fixed tutorial soft-lock when placing the wrong tank
Fixed tutorial confusion due to lack of placement indication
Fixed Bio-Mecha Tank not dealing damage
Fixed Nav-path of Blaster Galapa (boss now moves properly)
Fixed Observer not applying its effect to all tanks
Fixed “Repair Base” being usable at Rest Stop when HP is full
Fixed range display of tanks and spells not showing
Fixed “Free Pass” artifact increasing instead of decreasing
Fixed UI scalability
Fixed map node displaying red lines on all nodes
Fixed map moves by itself strangely when idle (Map still auto-move and highlight the current stage)
Balance
Reduced Notbat health from 65 to 50
Reduced Falco health from 45 to 35
Reduced Rhinos health from 40 to 30
Increased Burn damage from 2 to 3
Increased Burn duration from 5 to 6
Increased Flamethrower attack speed from 5 to 7
Reduced Flamethrower attack power from 2 to 1
Reduced Basic Mold attack power from 10 to 8
Increased Sniper cost from 1 to 3
Increased Sniper range from 95 to 110
Increased Attacker cost from 1 to 2
Increased Attacker attack power from 8 to 9
Increased Mega Attacker cost from 3 to 4
Increased Mega Attacker attack power from 8 to 10
Increased Mega Attacker range from 60 to 70
Increased Catapult cost from 2 to 3
Increased Catapult attack power from 12 to 15
Increased 8x Scope module range bonus from +20 to +30
Steam post imageDon’t forget to connect with us on social media. We’re building this game with you, and your feedback makes all the difference.
Source
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