In this update1
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Full Mini Tank Mayhem update
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Repeated intro
Hey commanders! Thank you for playing Mini Tank Mayhem.
What changed
- Gameplay
- Balance
- UI and audio
Mini Tank Mayhem changes
We have made some changes in this v1.1.0.9012. One of them is an improvement that many of you guys already requested: shared threat levels.
Previously, threat levels were tracked per commander. So if Lt. Col. Kelana finished a run, only he would move up to the next threat level. Everyone else in the roster had to do it on their own, which could make the game feel grindy.
Starting with this update, threat levels are now shared within factions. Finish a run with any commander, and every other commander in the same faction benefits too. Factions are still separate from each other, so you'll still need to progress through each one, but within a faction, you're all in it together.
We hope this update will improve your progression speed and make the game less repetitive. If you have any feedback about this topic, do not hesitate to tell us.
Other Improvement
- New enemiesAscension 3 just got a lot more dangerous. We're adding 11 new enemies across all three enemy classes: Ground, Flying, and Special.
Balancing fixes: We also took a good look at how the game feels and made several balance changes to both enemies and tanks. Some enemies were a bit too punishing at their current numbers, so we've tuned things down to make the experience feel fairer without losing the challenge.
Some bug fixes, including the game getting stuck during opening the artifact, events are repeated if the player changes the language, bugs during the achievement tracking, and many more.
There is some feedback we are going to implement. Right now, our main concern is to improve the overall experience while also cleaning the rough edges. So give us your thoughts about this update and our game in general. We're listening, and we're not slowing down!
Best regards, Algorocks
Source
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