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Full Mini Tank Mayhem update
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Repeated intro
Greetings, commanders!
What changed
- Gameplay
- Balance
- Maps
Mini Tank Mayhem changes
Maybe some of you already noticed this, but the last update brings a massive spike in localized threat levels. There are four brand-new bosses ready to wreck your defense. Two are nesting on Floor 2, and the other two are waiting for you on Floor 3.
Here is the full tactical breakdown of what you are up against. Prepare your tanks accordingly!
Floor 2 Bosses
1. Buzzking
This massive insect is an absolute nightmare for crowded squads. It punishes positioning and thrives on destroying your units.
Abilities:
Slows down all nearby tanks and deals 5 damage per second to them.
If a nearby tank is destroyed, Buzzking heals for 20 HP.
2. Silverhinos
An absolute unit of a boss that turns your own firepower against you. If you don't burst it down carefully, it will run circles around your defence line.
Abilities:
Incredibly tough with a high HP, it automatically deals 5 damage back to its attackers.
If its HP is below 50%, it gains +2 Movement Speed levels and begins rapidly attacking 2 random tanks in range.
Floor 3 Bosses
3. Juggernaut
Steam post image This floating behemoth is a terrifying mobile threat. Once its health drops, it becomes a self-sustaining freight train.
Abilities:
Shoots 2 random tanks for 10 damage while passing by.
If its HP is below 30%, it heals 15 HP per second and gains +1 level of Movement Speed.
4. Stormsurge
Steam post image If you meet this monster, start praying. Stormsurge commands the elements to disrupt your battlefield control and can instantly wipe out chunks of your army.
Abilities:
Calls down lightning to strike tanks in a random area every 3 seconds.
If its HP is below 50%, it stuns all nearby tanks for 4 seconds and instantly destroys 3 random tanks.
Are your defenses ready to handle these new monsters? Jump into the game and test your combo! Of course, if you have any feedback on these monsters, please let us know!
Source
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