Update log
Full Mineral Mining Simulator update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello miners,
Extracted changes
- Performance
- Gameplay
- Store
- Maps
Thank you very much for your support, bug reports, and feedback. In this update, we are focusing on one of the most important areas raised by players so far: overall system performance and production flow comfort. We are also shipping several employee behavior improvements, new utility machines, and a few fixes to make building and automation feel more flexible. For this update only little bit changes applicable to the Demo Version.
Here is what we prepared for this update.
Main Updates
1. System Optimization
Based on feedback and reports from players who have tried the game, we have made a system update to improve optimization and reduce unnecessary performance usage.
This update affects several important parts of the game, including:
Faster load and save processes
Shorter loading time when changing days
Improved object rendering performance to reduce lag situations
This optimization stage is still an early step, so there may still be other parts we need to adjust further in the future. However, based on our current internal testing, the changes included in this update are already enough to better support the current state of the game.
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2. Crate Packer Employee Settings Update
We added a new Employee Setting for the Crate Packer so players can define the minimum box amount that should be considered ready for employee pickup.
We received feedback about situations where employees never picked up items from the Crate Packer. This happened because the previous employee behavior only treated a box as ready if it was completely full, meaning 25/25 items. If the amount was lower than that, the employee would not take it.
To help solve this problem, players can now define their own minimum amount for each item type. This allows employees to treat boxes as ready earlier and move them to the Train or other target destinations depending on the setup.
3. Employee Supply Update for Packaged Items
Employee behavior has now been updated so employees can also supply packaged items through the Supply Machine.
This means if a certain line needs to use already packaged gems or other packaged items, that setup can now also be supported by automation. The options in the Supply Machine Employee Settings have also been updated to include both:
Packaged Items
Non-Packaged Items
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Improvements
1. New Utility Machines Added
We added several new utility machines to support more flexible production line setups in future mining layouts.
a. Rotary Splitter Machine
A machine that can split one line into three outputs and rotate between them as long as the connections are available.
b. Filter Machine
A machine that can sort incoming items into two output lines:
One line for the selected or focused item
One failed output line for items that do not match the selected focus
This should make it easier to define which line is intended for a certain item and which line is used for everything else.
c. Slope Conveyor Variants
We added slope conveyor variants that can be used to build rising or descending item paths, giving more options for vertical mining setups.
d. Cave Lamp
We added a portable lamp that players can place in darker areas to improve visibility during exploration.
2. New Mirror Machine Variants
We added mirrored versions for machines that need opposite-side placement access.
This should help reduce situations where a machine becomes difficult to use because one side is hard to reach due to layout limitations.
3. New Platform Size
We added
Source
