Update log
Full Mineral Mining Simulator update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello miners! 😄
Extracted changes
- Gameplay
- Maps
- Events
- Store
- UI and audio
This is our first devlog for Mineral Mining Simulator, our mining and production line simulator where you excavate raw materials and turn them into gems and other processed products through an organized production setup.
Thank you very much for all the support and feedback you have shared so far. We truly appreciate everyone from the Steam community, as well as the influencers who have taken the time to try the game and stream it on their channels. We received a lot of useful input from both the demo and the influencer Early Access version, and we have started reviewing and processing that feedback step by step for future updates.
For this week, we have prepared several updates. Some of these changes can already be experienced in the demo, while some are currently only accessible in the Early Access version. At the moment, the Early Access version is still limited to selected influencers only. Going forward, we will continue to work on regular improvements based on feedback and on what is feasible to implement properly into the game.
Here are the updates we worked on this week:
Main Update
1. Tutorial Page Added
We have added a new Tutorial Page that will show important information whenever you level up. This means new systems and gameplay information will now also appear as part of the level-up information flow. You can also recheck these explanations anytime through Tablet > Tutorial.
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2. Employee Updates
We made several changes to improve the employee system:
Train Loader is now assigned as the default task when an employee is hired.
Employee Settings are now set to Any Employee by default, so any available worker can automatically start the assigned task.
Delivery Train Employee Settings now have a default setup to send Any Products with 4 boxes for a total default capacity of 100.
The employee daily cost has been reduced to $100.
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3. Toxic Event Information Update
We improved the feedback during Toxic Events so the situation is easier to understand:
The gas visual has been changed to a greener color to make it clearly look toxic.
The HUD will now show a marker when a toxic event is active.
The HUD will also display the information “Toxic leak in area.”
4. Repack and Cancel Move Handling Improved
When repacking or canceling object placement, the item will now automatically return to your hand as long as your hand is not already full. This helps prevent boxes from falling, especially when canceling placement from above a platform.
5. Day Change Transition Improved
We updated the process of changing to the next day by adding clearer information and a more understandable transition flow.
6. Survey Machine Level 1 Information Updated
Survey Machine Level 1 will now provide grade pool information with percentages, making it easier to understand the possible grade distribution you may obtain.
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7. Capacity Selection Updated
We added new capacity options:
Medium for 50 items
Large for 100 items
Please note that this change only affects packaging. Survey Kit and Neutralizer Kit remain at 25 capacity.
8. New Equipment Added
We added new equipment:
Box Generator (M)
Box Generator (L)
Improvements
1. Machine UI Icon Improvements
We updated machine icons in the UI by adding visual indicators of the items needed by each machine. This has been applied to machines such as:
Grader Machine
Gravel Processing
Survey Machine
Toxic
Source
