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Full notes
Full Mineral Mining Simulator update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Mineral Mining Simulator changes
Hi miners, π
Thank you very much for your continued support, feedback, bug reports, and suggestions. We really appreciate everyone who continues to share their experience with the game, whether through issue reports, quality-of-life requests, or ideas that can help make the gameplay flow feel more comfortable over time.
In this update, we are still focusing on quality-of-life improvements, especially for interactions that players use frequently during building, moving objects, and handling boxes. While these changes may look smaller, they are still important for making the overall gameplay feel smoother and less tiring during longer play sessions.
We have also included several bug fixes based on reports from the community. As always, we will continue reviewing feedback step by step and process improvements gradually based on priority and feasibility.
Here is what is available in the latest version:
Improvements
1. Previous Rotation State Is Now Preserved When Placing New Objects
Based on quality-of-life requests from the community, we added support for preserving the previous rotation state when placing a new object.
This means that after placing one object, the next object you place can keep the same rotation direction as before. This should make deployment and object placement more convenient, especially when building repeated layouts, without needing to manually rotate the object again every time.
Please note that this rotation memory only applies to machines outside the Mining category. For Platforms, there is a separate temporary rotation preserve system. Equipment items are not affected by this rotation memory feature.
This means the main focus of this update is on pipeline-related items such as Utility Machines, Conveyors, and other processing machines.
2. New Playstyle Setting for Faster Move Object Hold Delay
Based on feedback from the community, large-scale rearranging can take too much time because moving objects requires a relatively long hold input.
To help with this, we added a new Playstyle Setting that allows players to speed up the hold delay used for moving objects. With this option, the hold duration can be set to feel much shorter than the default value.
This should make larger reorganization work feel smoother and less time-consuming.
3. Empty Boxes and Crates Can Now Be Returned to the Box Generator
We added the ability to return empty Boxes or Crates back to the Box Generator using the drop box action, which is Right Mouse Button by default.
This should help players more easily recover from situations where too many empty boxes were taken by mistake, allowing them to be returned directly instead of being left unused or throwing to the trash bin.
Bug Fixes
1. Sales Location Demand Empty Issue Fixed
Fixed an issue where item demand in Sales Locations could become empty after the randomizer pool ran out.
In the latest version, this condition has been fixed, and any previously empty demand will now be updated to a new valid target.
2. Train Employee Settings Quantity No Longer Counts Wrong Grade Items
Fixed an issue where the Train Employee Settings target quantity could still count items with a different grade than the specified target.
This should now correctly follow the defined grade target.
3. Duplicate Popup Detection Fixed
Fixed an issue where a popup could be detected as duplicated, which could create unnecessary load during the game process.
4. Challenge Not Displaying Progress
Fixed an issue where the Challenge not displaying the correct progress after load game. The internal calculation is still fine and only the UI that was not displaying the correct information.
5. Incorrect Train Capacity Upgrade Target Display at Certain Levels
Fixed an issue where the Train Capacity Upgrade target could display the wrong capacity value when previewing the highest currently available upgrade level.
Once again, thank you very much for your support, feedback, and reports. We will continue reviewing player input and improving the game step by step based on feasibility and impact.
If you encounter bugs or defects, please report them through the in-game report feature or through the Steam Discussions page. Suggestions are also always welcome and help us make the game better over time.
See you in the next update!
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