What changed
2 fixes2 additions2 changes0 removals
- Performance
- Fixes
- UI and audio
- Gameplay
changedAnti Alias (AA) and Post Processing (PP) seem to unnecessarily increase GPU usage.Partial Fix | Some changes have been made to the Engine Rendering system and settings, we are still investigating further causes, but GPU usage is down after testing.
fixedCollectables Menu was showing additional collected items in overall counter.Resolved | Counter was incorrectly adding in values, will now show the correct number, aligning with the grid of unlocked collectables.
fixedThe “Overall Quality” section in graphic setting dose not remain as custom despite it being set to custom. And appears as the Anti Alias’ quality instead.Resolved | Changes to our menu structure and back-end have fixed this issue.
addedNew Customisation MenuAs an early preview, and in response to some feedback we have added some initial Ball Shell Customisation to Mineral, this includes 4 new Default Shells, 5 Core World Shells, and 4 Unlockable Shells.
addedMenu Structure SystemThe Menu structure system has been updated and improved in the background in response to bugs and to support new menus. Title Update 1.2 will bring a whole new menu design to support additional customisation and DLC packs.
changedSound SamplingAudio sampling has been improved and optimised when packaging.
Mineral changes
changedPartial Fix | Some changes have been made to the Engine Rendering system and settings, we are still investigating further causes, but GPU usage is down after testing.
fixedResolved | Counter was incorrectly adding in values, will now show the correct number, aligning with the grid of unlocked collectables.
fixedResolved | Changes to our menu structure and back-end have fixed this issue.
addedAs an early preview, and in response to some feedback we have added some initial Ball Shell Customisation to Mineral, this includes 4 new Default Shells, 5 Core World Shells, and 4 Unlockable Shells.
addedThe Menu structure system has been updated and improved in the background in response to bugs and to support new menus. Title Update 1.2 will bring a whole new menu design to support additional customisation and DLC packs.
Bug Fixes
Anti Alias (AA) and Post Processing (PP) seem to unnecessarily increase GPU usage.
Partial Fix | Some changes have been made to the Engine Rendering system and settings, we are still investigating further causes, but GPU usage is down after testing.
Resolved | Counter was incorrectly adding in values, will now show the correct number, aligning with the grid of unlocked collectables.
The “Overall Quality” section in graphic setting dose not remain as custom despite it being set to custom. And appears as the Anti Alias’ quality instead.
Resolved | Changes to our menu structure and back-end have fixed this issue.
Additions
As an early preview, and in response to some feedback we have added some initial Ball Shell Customisation to Mineral, this includes 4 new Default Shells, 5 Core World Shells, and 4 Unlockable Shells.
Crystals
Gather Crystals as an in-game currency to obtain Unlockable Shells.
Updated
The Menu structure system has been updated and improved in the background in response to bugs and to support new menus. Title Update 1.2 will bring a whole new menu design to support additional customisation and DLC packs.
Sound Sampling
Audio sampling has been improved and optimised when packaging.