In this update3
Full notes
Full Mineral update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions1 change0 removals
- Performance
- Fixes
changedAnti Alias (AA) and Post Processing (PP) seem to unnecessarily increase GPU usage.Partial Fix | Some changes have been made to the Engine Rendering system and settings, we are still investigating further causes, but GPU usage is down after testing.
fixedSome collectables were detected as unobtainable after a recent patch. Resolved | Changes to level construction and increased number of power-up charges where applicable.Resolved | Levels have been reworked/fixed to address these issues, we believe that some levels were changed by accident.
Mineral changes
changedPartial Fix | Some changes have been made to the Engine Rendering system and settings, we are still investigating further causes, but GPU usage is down after testing.
fixedResolved | Levels have been reworked/fixed to address these issues, we believe that some levels were changed by accident.
Bug Fixes
Anti Alias (AA) and Post Processing (PP) seem to unnecessarily increase GPU usage.
Partial Fix | Some changes have been made to the Engine Rendering system and settings, we are still investigating further causes, but GPU usage is down after testing.
Some collectables were detected as unobtainable after a recent patch. Resolved | Changes to level construction and increased number of power-up charges where applicable.
Resolved | Levels have been reworked/fixed to address these issues, we believe that some levels were changed by accident.
Source
Changelog.gg summarizes and formats this update. How we read updates.
